Peanut gallery from browsing fediverse all, but the mmo champions online was kept afloat (and might still be) by a combination of furries, superhero fans, and fans of odd ip that wanted an outlet because of its costuming. Furries were the largest group to so Im guessing over half.
Greymuzzle
Community For Well-Aged Furs
I played Furcadia in highschool after hearing aboit it from a GM in Ultima Online that showed up to handle a report I made and we ended up talking for like 45 minutes about random shit. ๐คฃ
So I can't answer your question, but I started to check out Furcadia as a result of seeing this post. My question is, are there like, game elements? I am not outgoing enough to really use something that is just a chat room, I need it to be, like, gamified somehow to give me an incentive to communicate.
Individual users could create "Dreams" within Furcadia. These dreams could be customized as hang-out spaces, or recreations of books or other stories, or simple games. I've never played Roblox, but my understanding is that it's something similar. The base "game" doesn't have gameified elements, but you use it as a platform to create what you want, including (mini)-games. Though, it's much more limited.
Mostly, it was used to host roleplays that were real time like a chat room, rather than long form like in a forum.
That's the gist of it. Furcadia was an early world-building game that provided the tools for users to expand the map with public and private spaces to socialize and roleplay in. There are some simple minigames throughout but not defined questlines nor goals to perform. Users are free to create their own though. The focus is very much on cozy spaces to hang out with friends in virtual space.
I checked last night and there were 460 "furres" logged in. So it's still a thing albeit niche.
I spent so many hours in Furcadia back in the day, and fell asleep mid-roleplay or conversation more times than I'd like to admit... (From staying up too late)