It made a pretty anime girl look like she got 20 years older sucked up and hooked on drugs.
Just like I like them.
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It made a pretty anime girl look like she got 20 years older sucked up and hooked on drugs.
Just like I like them.
Doesn't using this generative Ai filter remove the copyright protections since it was ruled that you can't have copy write on any AI generated content.
I'd bet money it'll just be a case of whatever overlay they add thanks to genAI won't be copyrightable but the base layer models and textures will absolutely be copyrighted. Assuming they're done by hand or, more likely, as close as can be to AI generated as can legally be.
That's actually a pretty interesting point, especially since it was recently that the SC declined to hear another case challenging that original ruling.
Sure todd howard... Sure. 🙄
First optional but gets pushed more and more until it's mandatory.
It would be a crying shame if somehow the GPU manufacturers made it so the next generation of games required TWO graphics cards to operate.
They did it before with SLI, of course they'll do it again.
Nvidia has no history of forcing it on us. It's always an option. They have a lot of options today
Okay so ethics debate aside.. it just looks bad? If they get this to work in real time, that's technologically impressive, but it literally just looks like a "slop filter".
Yes: hair and skin are notoriously difficult to render well in real time.. but if you're running a model like this, you can probably afford to calculate the SSS properly lol
Or idk. Maybe only run the slop filter on skin and hair. RTGI is already pretty much perfect these days if you do it right
RTGI is already pretty much perfect these days if you do it right
Ray Tracing the entire scene looks great. It's also way more computationally expensive than upscaling.
DLSS is just a shortcut, and shortcuts have costs. I don't like the image quality cost so I don't use DLSS (XeSS looks better anyway) and so I just buy more powerful hardware. Someone on a low-end machine can't simply enable raytracing and still have a playable game, DLSS gives them more options.
The hogwarts legacy demo was especially egregious. The mesh they applied make that teenager look like a thirty year old with the crap the did. It was absolutely horrible.
And yeah, even the resident evil screen, I know that everyone is focused on the whole AI only fans update, but just the scene behind the character, everything was just brighter, kind of ruining the moody, melancholy look and I'm guessing the intent of the original scene.
will all be under our artists' control
Literally impossible. The entire point of the tech is it is autonomous, that it can "improve" things moment by moment. That is by definition outside of their control. Also, it better be fucking optional because only the 1% are playing games with dual-5090s. These fuckers are so out of touch.
Also,
This is a very early look
Motherfucker, you say this is releasing within the year. How is this "very early"? It should be in the polishing up stages by any reasonable, professional timeline.
I don't see why it wouldn't work the same way as shaders. There's just no way a developer making a 3d puzzle game would be forced to have it enabled
You don't understand, once DLSS 5 is released into the wild then nobody will have a choice. It's basically Skynet, the end of the world, Snow Crash, a breach in the Black Wall.
It will install itself the moment a person searches for Godot tutorials and nobody can ever disable it. It would be LITERALLY IMPOSSIBLE (didn't you see that they said 'literally'?!) for an artist to control.
~/s~
I hate Nvidia and think this demo (mostly) looks like shit but these hyperbolic reactions are making me feel like the crazy one. I know it's janky and running on 2 cards but it's wild that it's happening in real time and IMO it's really interesting tech. There are so many cool ways this could be applied beyond hyper realism
You're not crazy, you're just reading a topic associated with AI and so it's full of bots, their misinformation and outrage, and the idiots that are influenced by them.
Like all of these threads, we get these insane bad faith 'arguments', misinformation and heavy vote manipulation.
There are certainly valid criticisms about DLSS. It creates visual artifacts, it's often used as a crutch by games to create performance, in the case of DLSS 5 the overall effect is weird as you've said. I agree with a lot of the complaints and I'll probably enable DLSS 5 once and then go back to native... but I think that a lot of comments here are just ridiculous so you're not alone there :P.
I read some more about it and it looks like developers have a lot of granular control. Not just % applied but options per object type. So they can max it out for faces, 50% for water, 25% for foliage, etc.
There are some legitimately awesome use cases for this especially if they let developers train their own models. I didn't play Death Stranding but I know they've got detailed face scans of Norman Reedus...imagine if the Norman filter got applied to his character in-game.
If it's that controllable that's pretty cool. I could see it being useful to do things that are normally expensive (like raytracing shadows on grass) but which don't really matter if they're altered a bit. Being able to exclude faces or important set pieces would be a big plus.
Not that it matters much for me, my next card will likely be AMD for Linux reasons.
Motherfucker, you say this is releasing within the year. How is this "very early"? It should be in the polishing up stages by any reasonable, professional timeline.
Don't worry, they'll speed up the dev and QA time with AI.
Claiming something is still in progress and that major change can happen before release is a classic tech industry public relations game, and too many “influencers” take it at face value.
It's infuriating.
I've now read more about this and developers DO have a ton of control. They can choose what parts of the image to apply it to and with what intensity. So I guess it's not literally impossible
If this was:
"under our artists' control, and totally optional for players." - Bethesda
Then Nvidia and Bethesda and whoever involved should've said so from the beginning of the release.
Just like Jordan Gerblick from gamesradar says this is obvious damage control as people are justifyably pissed with onslaught of AI slop
Seriously shut the fuck up and give people what we really want:
Remember that Bethesda is owned by Microsoft who wants to increase adoption of this technology for their own financial gain
How would Microsoft benefit from this? I thought they were mainly in the LLM and user information hoarding business.
Ecosystem growth, sales of Azure AI compute power
This is all local though, thus encouraging everyone to get their own GPU. Wouldn't that work against the goal of getting more people on their cloud services?
I haven't looked into DLSS 5 but previous versions required lots of compute to train a model for each specific title, additionally Microsoft and Nvidia may have certain agreements to further the adoption of AI processors that could be used for data harvesting features like Microsoft recall
Nvidia is a company that sells chips
Microsoft is a company better on the future of software running on those chips
It's a big conflict of interest

FYI @TheObviousSolution@thebrainbin.org has been supporting this in every thread that popped up with misinformation and toxic positivity. Likely a bot or a marketing aide.
Be aware the NV's marketing is all over this, even in Lemmy.
One of the many aliases spamming positivity.
Yeah, I just downvoted and moved on. Thought about replying, still have it in draft, but figured it would have been pointless with what the guy wrote even originally and then was proven right when the walls of text with nothing substantial came from it.
It was a matter time for AI slop to came to videogames. But the solution is rather easy, just don't buy those games.
This is no different from any tiktok filter. It's slop, If I wanted my characters to look like nazi Noem I'd design them thusly.