this post was submitted on 02 Mar 2026
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Game Development

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Creating a good (and successful!) game is beyond challenging, especially in our trying times. What's been your experience with balancing different aspects of your own projects?

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[–] Solumbran@lemmy.world 10 points 1 day ago

The post isn't bad, but I feel like it has a bit of a survivor bias.

Learning about why things fail is generally more informative than learning the characteristics of something that succeeded.