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I dunno man… throw Fortnite in there along with em imo.

I'm never going to understand how people can be so addicted to a game that they would rather deal with ads and AI on OS level
Momentum and lack of time and awareness.
Most people don't associate Windows as anything they can change. It's what came with their PC, it currently works, it does what they want, the only thing they do is play that game and maybe surf the web... and even if they do know and care, when they get home late from work, the first thing they think is "let's eat and then unwind with a game and go to bed".
If more computers came with Linux from the factory, you'd see a better uptick because it's done, it works, etc.
I am addicted to League of Legends. I do spend wast majority of my time on Linux but I dual boot when I want to play League into my 60GB partition. It's not like I have not tried to quit but it is an addiction.
As a recovering Leagueaholic:
Friendly reminder that League worked perfectly on Linux for many years. Riot yanked support for zero reason other than a generic “fuck you” stance.
Come vote with feet when you’re ready :); I can only speak for myself but the grass has been much greener.
Thank you, kernel level anti-cheat, for breaking my toxic addiction to LoL.
Meanwhile, me running Fedora 24/7 and still playing Fortnite just fine with my kids: 🌕👀
How do you run it on Linux? Last I checked it had a kernel level anticheat and the CEO is a Linux hater.
It runs just fine with Chrome + an extension to spoof a Windows user agent + either Amazon Luna or GeForce Now. Probably any other "play remotely in browser" service as well, but those are the ones I've used.
For what it's worth I also played with this method when I was running Windows, because I don't want to install a rootkit just to play a kids game.
I have tried it with Chromium and Librewolf, it works okay but I would get random input lag sometimes. Fortnite is basically the only reason the Chrome flatpak exists on my system.
Ping for @87Six@lemmy.zip
Oh... Well that's not really on linux lol, you're just streaming I/O from a server... Thanks though I guess
I'm not sure if there's functionally any difference, but technically yes it's not running "on" Linux.
My experience is exactly the same as it would be on Windows so ¯\_(ツ)_/¯
You get massive latency, and you pay for a service not for something you own, so yea..
I'm not saying it's suitable for someone trying to be a professional fortnite player, but it's perfectly playable without noticeable latency.
Fortnite is free on GeForce now (I think for X hours per day/session), and fully unrestricted on Luna if you already have prime.
End of the day it lets me enjoy spending time playing a game with my kids that they love, and doesn't cost me anything or require me to dual boot. It's not for everyone but it's an option for some.
Could also be dual booting
Nope, I decided to go straight into the deep end a couple years ago. I tried out a few different distros, ran Bazzite for a good while but was having issues with openvpn and my workplace's old-ass endpoint, switched to Fedora + Plasma and haven't touched windows at home ever since. Still have to deal with it at the office but at least that's not my problem to manage.
Homelab runs debian pretty much exclusively, which is stable and reliable.
Ping me I'm curious
I don't get it...
Just like me the OP wants to move off of windows but there’s a game that just doesn’t work right on Linux, so keeping ~~the ring~~windows is what ends up happening
I'm living a 100% Linux life.
I'm just trying to save middle earth so I can go back to my trees
Found the ent waifu
Moving from Windows to Linux would be simple if not for some video games (and probably design tools).
Design tools are getting better. I find Gimp usable with PhotoGIMP plugin, Inkscape being somewhat useable for basic svgs made for web (mostly icons), blender is great, but I don’t know it yet, so cannot comment properly. It’s getting there, just slowly. I made a bunch of one-task scripts with imagemagick and it’s a breeze! It’s very easy with any GPT. So it’s not that bad as it was a decade ago like.
I was thinking of CAD when I wrote this, but all of those graphical design tools are good ammunition for this argument. It’s hard to make those types of software without paying people. With the advent of AI that can write code, we’ll probably see open source software make tons of headway.
I have never used anything CAD, neither I can tell much about Blender (but I’ve heard only good things about it). But I don’t think we’re necessarily need to pay people to achieve good things. Look at Photoshop. I’ve been using it since about 20 years ago, and I see very little progress, it got only worse. Yes, there’s new functionality, but come on! A trillion dollar company, two decades … is that the best they can do?
I’m genuinely curious why the whole Linux Design Tools thing gives an impression it was designed by only incompetent people. Perhaps no designers are interested in Linux or open source systems, since they don’t understand open source. But I believe the whole thing relates to that ‘just for fun’ book I’ve been reading like 20 years ago. The idea is that you want to do something, and you do that. I have some hope that macOS liquid fiasco would make some designers to consider other systems. But having a solid experience in design, I think you have to be very committed to using Linux. I’m struggling daily, and I know I could install macOS (most of my hardware is from Apple) and be done with most tasks. But I think long-term and I believe in open source systems. They have this huge advantage of nobody fucking with you by changing anything any moment. So, me, I’m trying to learn Gimp, and you know I like it in many places. But the interface, come on. Since you guys cannot / unable to just copy the most popular tool on the market anyway, why not make some okay-ish interface then? Really, what’s stopping them (I hope) is there are not many volunteers with the design experience. I could join the forces, but honestly, being like over two decades with Linux (on and off, but mostly on for the past 7 years), I have no idea where to start. I understand that I need to analyse some design tools first, understand their logic, find the pain points, and then somehow get the decision making people to listen to you.
As a demonstration, look at some Gnome File Manager (aka Nautilus) design decisions: they say they don’t want to implement ‘new tabs by default’ feature because it’ll clutter the settings, and they don’t want to have too many options there. While I agree, good strategy, they implemented some idiotic options already. My opinion, they could remove all of them. Will they do that? Of course not. Do they think in terms of UX, user workflows? I thought they do, and I like Gnome’s design decisions here and there. But some are just … it looks like there was no proper thinking put into the work.
I’d love to contribute, but generally, that takes a lot of effort. And for what? As a designer, I’m trying to avoid getting idiotic interfaces, so I’m trying to skip them altogether, with imagemagick and whatnot.
Are Gimp developers even aware their interface is the absolute worse? Are they aware GTK-3 rewrite that took them over a decade or how long, is quite overdue? I believe they are. For Gimp, I’m quite positive about their future, I hope they are too popular, even despite the name is quite idiotic (yet quite descriptive) for English speaking countries. Like come on, rename that shit, redesign that shit, perhaps you’d get more people using it, and more donations as a result.
Sometimes I think that could be a viable business strategy to start some image (ie raster) editor or vector editor, as Gimp is the worst UI wise, Krita is somewhat ok, but no Wayland, and it doesn’t look like they’re even planning. Inkscape is usable for basic svg editing, but I don’t know, it’s difficult to compare to even Adobe Illustrator CS6 (which works in wine by the way) of 20 years ago, not to say about Figma (that’s a very high bar, with billions of investors’ dollars, I understand). I have no idea of After Effects competitors. I guess Blender can be utilised somewhere. I don’t know about Houdini, perhaps it has Linux build, I don’t remember. If not, I don’t believe Linux community would get there any time soon, but Blender might have some chances some time in the future. I’ve heard good things about Godot. But that’s pretty high bar, all these tools, for an average Joe.
All the design tools, for some reason, they lack some collective understanding (do they though? Maybe they are aware) that they need to improve their UI first, as it’s borderline pathetic quite often. Is it too difficult to actually copy the proprietary competitor? You don’t need huge R&D, they did that for you, didn’t they?
Well, so, perhaps you’re right on the money issue, but I think they need to nurture some design culture, by inviting motivated people into the community. It shouldn’t be too difficult to improve those things by copying. That might be not the best thing to do, but better than what we have now.
If anybody’s involved reading this, I’m interested in improving the things, but I have no idea where to even start. I don’t have much resources jumping through the hoops, but I can be somewhat resourceful on the interfaces front. Ping me please, either here or waltesweiss at Google’s Mail.
Wait so you're using the ~~stones~~ AI to destroy the ~~stones~~ AI??
It takes a good guy with an AI to beat a bad guy with an AI.
~~ms paint~~ kolourpaint - it ain't much, but at least it isn't AI.