I used to use NovelAI for this sort of thing, very customizable.
You could also try tavernAI piped to koboldAI running a local LLM if you have a beefy gpu.
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I used to use NovelAI for this sort of thing, very customizable.
You could also try tavernAI piped to koboldAI running a local LLM if you have a beefy gpu.
Thanks for the information. NovelAi's above my budget. When you are talking about taverAI and all that, you mean I would have to host the thing on my own server?
Yes. It’s pretty straightforward if you follow the instructions. Oh and I got the name wrong, it’s Silly Tavern
https://docs.sillytavern.app/usage/quick-start/
https://docs.sillytavern.app/usage/api-connections/koboldcpp/
That should put you on the right path.
What you are describing may be suited for the AI Story Generator assuming you start the run leaving the instructions on total blank and use the "What should happen next?" box as the way to perform actions declaring them on any of the characters that appear on the run.
An even more austere version would be the Prompt Tester assuming you give it the minimal instruction of "Make me a random adventure" or similar and then to continue it paste the contents of the output box in the input box with the extra instruction being "Continue this adventure when ".
I should give you a fair warning given how detailed is the story you are putting as a bounty as I imagine you expect that degree of depth in your runs. With the current state of the model, such projects are nearly impossible and would lead to extreme frustration. The best use of the current model are short 1hr-2hr long projects where you aim for a laugh and not quality or consistency.
If you do have the resources, I'd suggest to check the code of the aforementioned generators, as well as the page of the ai-text-plugin to see how to program them and just run your project locally using the resources listed by TRBoom prior. I've heard that SillyTavern is also a good alternative. Then again, this all depends on how much hardware you are willing to use.
I like the idea of using the AI Story Generator, even though it might lead to some strange results. But I run into the same problem: I try to remove the html element for giving the user the ability to write their own overview of the story. I just wanted fill the storyOverview variable myself, but there are some sorts of interconnections with other stuff. I bet it it's not hard, just above my skill level. Help would be much appreciated if anyone can do it.
Here's a quick template made from chopping out various parts of the ai-rpg generator: https://perchance.org/ai-rpg-template Hopefully that sets you on the right path. If there are some other minor things you want to customize, you might be able to paste the code to an AI with long context like Gemini or ChatGPT and ask "What should I add or edit to do [thing]".