this post was submitted on 16 Jan 2026
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Gaming

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[–] cronenthal@discuss.tchncs.de 5 points 4 months ago

I watched the gameplay video and it was just so, so meh. I see what they were going for, but it just falls flat on so many levels. Ironically for a Bond game, it lacks style. There was such a lack of consistency, of thought, it's like they fed various better games to an AI and this is the result. It's all over the place.

[–] rumschlumpel@feddit.org 1 points 4 months ago* (last edited 4 months ago) (3 children)

16GB minimum still sounds insane IMO. I wonder if the game actually uses that much RAM, or if it's just that they won't put in values between 8 and 16.

[–] Bimfred@lemmy.world 3 points 4 months ago (1 children)

The OS takes its chunk of RAM. And I'd imagine most people don't close all unnecessary background processes when launching a game. So they'll have Steam and Epic and Discord and the management software for their RGB (multiple, if the individual components are mismatched) and their browser with like 30 tabs open in the background. Under these circumstances, it's not outside the realm of possibility that 8GB of RAM is gone even before the game is launched.

[–] rumschlumpel@feddit.org 1 points 4 months ago (1 children)

True, but for minimum requirements, I'd expect that they consider the case where most of the unnecessary processes are closed. Also, only 30 tabs? Rookie numbers!

[–] Bimfred@lemmy.world 5 points 4 months ago* (last edited 4 months ago)

Fidelity creep is also a thing. Unless you're going for a deliberately retro or stylized look, you need high detail assets and lots of them on screen at once. Otherwise you'll never hear the end of "gaem bad cuz PS2 grafix lol."

Environment textures are huge. Main character textures are huge. And you're not loading just one file, you're loading multiple files per model. The diffuse map, the specular map, the reflection map, the normal map, the subsurface scattering map for any organic models. And gods help you if your character model has interchangeable parts, because you'll be loading the whole set of textures for every element of those as well. These things add up very quickly.

And you still need space in the RAM for your code and physics and worldsim calculations, animations, everything going on under the hood. So I dunno, 16 doesn't sound outlandish these days.

[–] SharkAttak@kbin.melroy.org 2 points 4 months ago

When I read the title I thought, "did they fix just the list, or the actual game requirements?". They need to make 'optimization' part of the budget again.

[–] SchmidtGenetics@lemmy.world -1 points 4 months ago* (last edited 4 months ago) (1 children)

To get 12 gb of ram requires mismatched ram.

They come in 1-2-4-8-16gb sticks, and only usually have 4 ports. Some boards have more though.

[–] rumschlumpel@feddit.org 0 points 4 months ago* (last edited 4 months ago) (1 children)

It's not that uncommon, especially on laptops. Also, you can get 4 sticks of 4GB RAM and have one with a flaw so you take it out. Granted, I don't think anyone would buy 4x4GB RAM for a setup that might actually run this game, or if it would run on any laptop while we're at it.

[–] SchmidtGenetics@lemmy.world -1 points 4 months ago* (last edited 4 months ago) (2 children)

Using a single stick is worse, you lose the dual memory capacity. They are meant to be used in pairs. And at the speed of the worst stick as well.

Computers aren't designed or meant to operated that way, so it will never be a requirement or specification.

Laptops with 12gb use an 8 and a 4 stick, losing all dual memory capacity. They are cheap, and make a worse product for it. Just use 2x8.

[–] rowdy@piefed.social 4 points 4 months ago* (last edited 4 months ago)

Not completely accurate. Most modern systems support asynchronous dual channel. Providing dual channel operation up to the smaller RAM capacity with the remaining RAM running in single-channel. Also “computers aren’t designed or meant to be operated that way” is a fabrication - they operate just fine, just with reduced performance. In RAM starved situations it’s still better to have single-channel than nothing at all.

Edit: poor dude downvoted me for correcting him. What a sad existence.

[–] rumschlumpel@feddit.org 0 points 4 months ago (1 children)

I'm not saying that it's a particularly good idea, but on laptops it's often what you have to work with. The 4GB stick is often soldered in, would you rather put in a 4GB stick to match it? I also personally experienced owning a PC with 3x2GB because the fourth one broke, though that was a long time ago.

[–] SchmidtGenetics@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

And I’m explaining why they won’t ever use 12gb as a specification. Because they are designed and optimized with dual channel ram in mind.

It doesn’t matter that’s it’s possible, you can use a single stick of 32gb, even though no one would recommend it over 2x16gbs. And it wouldn’t operate 32gb required applications quite right as well.

Also

soldered on.

What part of being cheap and making a worse product did you miss?

[–] jeff@lemmy.zip 1 points 4 months ago

My xbox series s has 2 gb of ram so I just laugh at articles like this.