this post was submitted on 14 Jan 2026
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[–] bitjunkie@lemmy.world 4 points 14 hours ago

Fetch™ didn't happen so now they're on to Fetch™ 2.0

[–] mysticpickle@lemmy.ca 9 points 21 hours ago

Good thing they kept the "Meta" name. Very fitting now that everyone knows they're at the end of their existence as innovators and are just Meta-slaves to whatever bubble is blowing up next.

[–] AnchoriteMagus@lemmy.world 57 points 1 day ago (1 children)

Over $100 billion in research and investment just to go "Nah, nevermind."

[–] markz@suppo.fi 49 points 1 day ago (1 children)
[–] Mantzy81@aussie.zone 14 points 1 day ago

Username checks out

[–] supersquirrel@sopuli.xyz 31 points 1 day ago* (last edited 1 day ago) (1 children)

The last of the old cargo cult is finally converting to the new one.

Good now maybe indie developers can actually do something interesting with VR and begin the process of rehabilitating the destroyed perception it has gotten with the public.

[–] calliope@retrolemmy.com 22 points 1 day ago (1 children)

Actually when you put it that way, maybe Facebook can destroy all the hype around AI too!

[–] vaderaj@lemmy.world 11 points 1 day ago (1 children)

Cant wait for your words to come true. Let's go Mark you have got this AI thing

[–] bitjunkie@lemmy.world 1 points 14 hours ago

I feel like he'd be better at it because of personal experience as one

[–] Truscape@lemmy.blahaj.zone 12 points 1 day ago (1 children)

And now OpenXR/SteamVR shall become the dominant standard. Hooray!

[–] echodot@feddit.uk 0 points 1 day ago (1 children)

Assuming we ever actually get a price. Still no word on that.

[–] Truscape@lemmy.blahaj.zone 8 points 1 day ago* (last edited 1 day ago)

All headsets outside of Meta use the standard by default. OpenXR was designed to be easy to implement - Meta just took the Apple route of trying to have their own walled garden fueled by their money furnace separated from it. With that gone, there will be fewer reasons to use Meta's ecosystem over OpenXR.

[–] altphoto@lemmy.today 6 points 1 day ago (1 children)

I don't want any AI spy devices in my house..... They focus on AI even though nobody wants it and we all keep saying it. I want to use it at work and for things that make sense to do. I don't want it in my house because I know what its doing. Only if I actually could run my own AI thing self hosted focused on my own books and photos.

[–] Grimpen@lemmy.ca 3 points 1 day ago

Ironically Meta's Llama model that ran well self-hosted. I'm sure Meta will get around to enshittifying it eventually.

[–] Stupendous@lemmy.world 18 points 1 day ago (2 children)

There's practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

[–] AnchoriteMagus@lemmy.world 15 points 1 day ago (1 children)

If anyone's ever going to be able to crack the secret to widespread adoption of VR, I think it'll be Valve.

[–] Truscape@lemmy.blahaj.zone 6 points 1 day ago* (last edited 1 day ago)

In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

[–] FishFace@piefed.social 0 points 17 hours ago (1 children)

It still needs to get over the hurdle of VR headsets being heavy and therefore uncomfortable, and motion sickness. There are some technological solutions that can improve motion sickness, but they're not currently practical.

[–] mnemonicmonkeys@sh.itjust.works 3 points 16 hours ago

It still needs to get over the hurdle of VR headsets being heavy

It's not necessarily about weight, so much as balance. An unbalanced headset puts alll the weight on the wearer's nose and cheeks. The Steam Frame addresses this by moving the battery to the back of the user's head, making the headset significantly more balanced

[–] hperrin@lemmy.ca 12 points 1 day ago (5 children)

There were over a thousand people working on it?

[–] kibiz0r@midwest.social 6 points 1 day ago

It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly.

[–] Beacon@fedia.io 10 points 1 day ago (1 children)

That doesn't seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there's all the associated staff of managers, hr, administrators, etc.

[–] hperrin@lemmy.ca 3 points 1 day ago (1 children)

Even then, I would think it would be in the low hundreds.

[–] Beacon@fedia.io 2 points 1 day ago (1 children)

300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc.

Seems reasonable to me.

[–] hperrin@lemmy.ca 0 points 1 day ago (1 children)

I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone?

[–] Beacon@fedia.io 3 points 1 day ago (1 children)

You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems.

[–] hperrin@lemmy.ca 1 points 1 day ago (1 children)

Valve did it with like 350 people in the whole company.

[–] Beacon@fedia.io 1 points 20 hours ago (1 children)

Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do

[–] hperrin@lemmy.ca 1 points 15 hours ago* (last edited 15 hours ago)

Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created.

(I’m talking about the Steam Frame, not the Valve Index.)

[–] Agent_Karyo@piefed.world 8 points 1 day ago

They were taking taking turns jacking off Zuckerberg (metaphorically of course ... or perhaps ...).

[–] Archer@lemmy.world 2 points 1 day ago

They couldn’t even get the people making it to play it in their spare time

[–] calliope@retrolemmy.com 2 points 1 day ago* (last edited 1 day ago)

Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR.

So it could be considerably more!

[–] HubertManne@piefed.social 5 points 1 day ago (1 children)

when will they realize the real crypto is in virtualized ai?!

[–] Grimpen@lemmy.ca 2 points 1 day ago

The real NFTs were the AI models we saw in VR along the way.