Haskell, part 2
I broke down the outline into a set of boxes by scanning over them.
type Box = (C, C) -- inclusive coordinates
makeBoxes :: [C] -> [Box]
makeBoxes cs =
let cs' = sort cs -- left-to-right first, top-to-bottom second
scanLines = cs' & groupOn fst
in scanOver 0 [] scanLines
where
scanOver lastX currentYs [] = []
scanOver lastX currentYs (new : rest) =
let newX = new & head & fst
closedBoxes = do
[y1, y2] <- currentYs & chunksOf 2
pure ((lastX, y1), (newX, y2))
newYs =
-- Take the new column and remove anything that
-- corresponds to a y value that appears in both
merge currentYs (map snd new)
in -- Close the current boxes
closedBoxes ++ scanOver newX newYs rest
merge [] ns = ns
merge ms [] = ms
merge (m : ms) (n : ns)
| m < n = m : merge ms (n : ns)
| m > n = n : merge (m : ms) ns
| otherwise = merge ms ns
The fiddly bit was handling all the cases for shape subtraction. I don't give it here because it's just a slog, but the gist is this:
type Shape = [Box]
subtractBox :: Box -> Box -> Shape -- returns whatever's left
subtractShape :: Shape -> Shape -> Shape -- this is just a fold.
The idea: take a bounding box that's just large enough to cover all coordinates. From that, subtract the set of boxes above. You get a set of boxes that are in the "outside", ie, illegal region. [I did it this way because managing shape subtraction from the set of "inside" boxes is just more work.]
Then for each candidate rectangle, if it overlaps with any of the "out-of-bounds" boxes, it's not a solution.