Ughh yeah I mean as a massive fan of digital audio and all of the cool things it can do for how monetarily accessible it is... when digital streams fail because the "buffer" as it is called runs out what you get is the audio equivalent of stop and go traffic. You get a jarring stuttering the progressively gets worse as the processing builds up more and more of a backlog from being behind. It tends to be very ugly and by definition abrupt.
Also something that is very important in digital transmissions is the concept of Clock Synchronization. Digital audio is supremely powerful in the way you can bring together infinite simultaneous streams of audio and mix and match them however you want... but it only works if the clocks in all of the important digital machines are synced. In music recording studios systems such as ADAT or SPIDF are used. I am talking about digital audio/music production here, but the concept applies generally to any digital system that encodes and conveys frequencies and spatiality. For example almost the exact same concept pops up in seismology when conducting high resolution seismic surveys.
https://www.sweetwater.com/sweetcare/articles/understanding-digital-clocking-for-audio/
What I am getting at is that in terms of digital corruption, what usually happens is the clocks inside the devices that translated some analog process to a digital waveform didn't keep their clocks properly synced. I think it is way more cool to think about digital distortion this way.
HOWEVER it is important to remember that if you are to examine a digital or audio signal there is no magic difference, in a strange way "digital" is just a perspective on an analog process that approximates some kind of clean binary encoding close enough for a digital instruction to be conveyed. This is one of my favorite videos on the topic ever, it is old but is if anything more relevant than ever in 2025.