I think I just understood why UE5 sucks that much...
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Thank God the consumer can ignore it if they wish.
I don't want AI-generated assets in games at the expense of past, present, and future artists -- artists that created all the source material in the first place and had it pirated by corporations who had enough money to ignore all existing IP law globally.
If Tim Sweeney is fine with pirating other's art, he should be cool with people pirating his games.
Yeah this is my take as well. AI can be a useful tool but putting people out of work so you can save money to create soulless art is just wrong.
Shit like this is why people only use that storefront for the free games. Completely out of touch.
Worry about your own fucking storefront. There's a lot of worrying that needs to be done.
Of course epic doesn't understand empowering consumers with information. They don't care about consumers. If they did, they'd maybe try adding some long requested features to their storefront.
Sweeney's customers are the shareholders. Not the gamers.
And that's why he'll fail.
These suits are all out of touch morons
Bullshit translator: "I want to sell more AI made games, so i can reduce costs by firing everyone, and being held accountable for using AI is gonna prevent me from bilking idiots to increase my fortunes by another billion or 5"
His expectations are just Unreal.

A man of culture, I see.
Tum Sweeney: "Please stop labeling all these turds, because everything will be made with shit at some point"
Weird. The guy that has ties with tencent is saying we should not call out ai. Chinese owned tencent would never push out pure ai crap. Or try to push it on their store front.
Company leadership anywhere these days make me sick with the way they try to spin AI like it's the second fucking coming of Christ when their true intentions are far more insidious.
This is like Jared Leto giving Daniel Day-Lewis acting advice 😂
Go back in your hole, Tim.
Valve revolutionized Linux gaming; Tim categorically rejects it.
Valve banned shitcoins and blockchain scams; Tim welcomed them with open arms.
Valve enforces honesty regarding AI slop; Tim wants to literally deceive people.
All that on top of what they did with third-party exclusives.
He's like that annoying kid who didn't get invited to a birthday party and vowed to always do the opposite of what the popular kid does. Petulant fucking overgrown child.
Valve banned shitcoins and blockchain scams
would've been nice if they banned gambling, too, but that's part of their business model unfortunately.
LordGabn has to buy Aston Martin's so how.
I hear people say this sometimes, but I don't know what they mean. Is there part of Valve's system that has a gambling mechanic I've just never engaged with?
Or is it one of their games that has gambling?
Because I've been using it for years as basically my sole gaming interface and haven't seen any gambling.
The short version is that an enormous, multibillion dollar gambling industry has been built around Valve's item marketplace, and in particular around CS:GO skins. If that sounds completely insane and stupid, I'm with you, but it exists. Valve takes their typical cut off of all of these trades, and thus derives massive profits from it.
Here's the long version: https://peertube.gravitywell.xyz/videos/watch/a8e6d20c-3003-4b14-b9c4-cb6a25b238e7?isPeertubeContent=1
TF2 was the original gacha game.
There is a massive secondary market for in-game items (primarily CS skins) that Valve refuses to combat or even officially acknowledge. Some of it is legitimate, some of it is literal lottery for children. And since every transaction takes place on Steam, they get a cut of that.
Mainly Team Fortress 2 and Counter Strike GO/2, cuz both of them have cosmetics with rarities obtained via what effectively amounts to lootboxes. In one sense they also have an out-of-game economy around these things where these items are traded for actual money
I don’t care if it is seamless…I want to play games and enjoy art made by human brains. Because to me it’s the closest we can get to being in someone else’s experience of a thing. And yeah we still go through our own filter but this game..or song or painting is someone else’s brain creating and I’m just walking through their vision of the world.
Epic Games had glory days?
Objectively yes. From the 90s to the early ‘10s.
Unreal Tournament 2004 was a spectacular arena shooter back in the day before Battle Royale and MOBAs completely took over. Aged like fine wine too.
Yeah, I'm old.
ut99 > 2k4! But it is a close call, admittedly.
But also, epic released some absolute bangers in the 90's, though admittedly as a publisher. eg. Castle of the Winds, One Must Fall 2097.
Some people don't like to hear it, but Fortnite is basically the new Unreal Tournament... in the same way it's the new Rockband. For the latter, it's easy: Epic acquired Rockband and Guitar Hero creator Harmonix, and Fortnite Festival is just the latest version of that code, only you can't use instrument controllers with it, only gamepads (or, I suppose, keyboards or touch screens). So what Fortnite really is, it's a free-to-play showcase of the Unreal Engine. It's meant to show off what it can do and anyone can pick it up and play for free. Of course, it doesn't have all the features of Unreal Tournament. It's pretty much just battle royale with base building. But it's the newest version of the same engine and it's a shooter. Not the same thing... but your skills with older UT definitely translate. My nephew got me to play it. I'd never played it before, and he had spent money on the skins and the extra stuff, so he would go around making big purple explosions and he'd attract attention. Me, I was blown away by the detail, but I found the movement just as fluid as I remembered. Once I got the hang of weapons and their grades, I was scouting out the best pistols and SMGs I could find, and shadowing his character, and when he got into fights, I'd circle around, flank his enemies, and we'd win every fight. We won our first match and I don't think we've lost a match. If we did, we finished in the top 5-10%. We have an unconventional playstyle, and it's really all me. He plays like most Fortnite players, and they engage him as such. I play like a UT player... or, more accurately, I play it like a Deus Ex player (which was based on the same UE1 that UT99 was). I pick my shots and I shoot to kill. My nephew doesn't think I'm playing the game right, but he's having fun and he likes winning.
That said, I don't love the game. I keep it on my Xbox, but I only play with him (or, I suppose, I'd be open to playing with anyone who asked). Even solo (I did that once on my iPhone when Fortnite came back to iOS this year or last) I still do alright for myself. Rarely take the top spot though. I need a decoy. But if there are 100 players, there's no shame in being in the last 5 of them.
only you can't use instrument controllers with it
Not 100% on drum compatibility as I have no interest in Festival, but it not only supports guitar controllers, but PDP even made new models for it.
RIP Rock Band, fuck Epic.
definitely keep doing it then. Sweeney is consistently on the wrong side.
Bingo! Valve is one hell of a monopoly, but they don't totally fuck their customers. Sweeney has to answer to his shareholders. Those are the real customers; not you and me.
Both Valve and Epic are private companies and thus have a bit more of a say over what they do than public companies would. Sweeney actually just answers to himself, and I mean that pejoratively, otherwise he would have invested in EGS more to compete with Steam and focused more on Unreal Engine’s near-monopoly in the AAA space.
Instead, he focused on “owning” the metaverse, and courting crypto. If I were a shareholder, I would say he wasn’t acting in my best interests.
Sweeney has to answer to his shareholders.
which is like 40% tencent.
Beyond just Tim Sweeney sounding dumb, there's something truly evil and malicious about this framing.
His response was to a tweet that said: Steam and all digital marketplaces need to drop the "Made with AI" label. It doesn't matter anymore. (Emphasis mine)
All well and good for that guy maybe, but why do they need to drop it and why does Tim Sweeney agree? Why is less information for the people that want to have it a necessity. And WHY does he feel compelled to comment on the behavior of his competitors in this way.
Fucking ghouls, the whole lot of them. I hope their AI creations destroy them and they suffer even a single moment of hubris.
Agreed. There's probably one big reason he doesn't like this tag and that's money. He probably realizes that people will visit the Steam page for a game to read reviews and discussions even if they might buy it on Epic.
Dude needs to mind his own business. He just wants his customers to be ignorant.
Anyway, here's a userscript/browser addon to make Steam's AI warnings into a popup: https://github.com/seeeeew/aiwarningforsteam
He doesn't sound very epic to me.