this post was submitted on 14 Nov 2025
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(page 2) 39 comments
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[–] LynxIsInvicible@lemmy.world 0 points 6 days ago

I do like pacific drive but can't play on my potato

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 6 days ago* (last edited 6 days ago) (1 children)

Genuine question:

Kenshi.

Does that count as ah, heh, a lo-fi take on photorealism, or... stylized?

Many people run mods that add a bit of tasteful cel-shading type borders, but you can also go the other way and crank up texture resolution levels.


But on another note, potentially a hot take.

'Anime Waifu' does not count as 'artfully stylized'.

Its ... everywhere, its boring as fuck.

Maybe if you go an actually distinct take on an anime type art style, then sure, that counts.

But your bog standard VROID type stuff?

Nah.

Windwaker. That's an actual style.

Viewtiful Joe.

Cassette Beasts.

Oh also please stop with the Fortnite character proportions, everywhere, for everything.

It's worse than Blizzard turning all their previously distinct art styles into WoW proportions.

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[–] saigot@lemmy.ca 69 points 1 week ago (2 children)

These aren't mutually exclusive

[–] mad_lentil@lemmy.ca 48 points 1 week ago (2 children)

High-fidelity and artfully stylized aren't, but photorealism is like... a photo.

[–] CubitOom@infosec.pub 42 points 1 week ago (7 children)

Photo realism still requires art direction.

Think of a movie.

[–] exasperation@lemmy.dbzer0.com 18 points 1 week ago (1 children)

aight this scene takes place in Mexico so lemme color grade it very Mexican, but also it's a flashback to the 50's so I'm gonna dial down the color saturation and digitally add some film grain

[–] CubitOom@infosec.pub 12 points 1 week ago (2 children)

What if it was neo mexico city? Need some cyberpunk chihuahuas

[–] Viking_Hippie@lemmy.dbzer0.com 10 points 1 week ago

I was in a bluegrass band called Cyberpunk Chihuahuas. We offended many cultural sensibilities.

Albuquerque?

[–] mad_lentil@lemmy.ca 6 points 1 week ago (1 children)

I think we're talking about different things, but I see your point.

By stylized "graphics" I took it to mean like the actual resolution, polygons, draw distance, etc, and then aesthetics goes on top of that.

[–] CubitOom@infosec.pub 11 points 1 week ago (1 children)

Art direction isn't purely aesthetics either. There's so many things that go into makeing art, be it a game or something else.

Art should help us feel what the artist intended or sometimes something more personal to ourselves. Many aspects will facilitate or detract from that.

You can have stylized photorealism the same as other styles of art. You mght see pixel art of a realistic scene. Or you can have extremely detailed animation.

I think the better question is does the community allow for and reward that expression? Are there trends we don't find too appealing universally? Are there styles of art that maybe seem overused?

[–] mad_lentil@lemmy.ca 4 points 1 week ago

OK we're definitely talking about different things when we say photorealism. I see stylized and photorealistic almost as on a linear spectrum. I realise there are more dimensionz to it than that, but that's the usage I think the meme is critiquing. That's how I took it, anyway.

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[–] PeriodicallyPedantic@lemmy.ca 3 points 1 week ago (1 children)

I think they mean that you can like both, you don't have to choose only one to like

[–] mad_lentil@lemmy.ca 1 points 1 week ago

Oh well then there is no conflict at all, yeah

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[–] big_slap@lemmy.world 45 points 1 week ago (2 children)

artfully stylized graphics will always be better because they will look timeless

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[–] M0oP0o@mander.xyz 24 points 1 week ago (8 children)

I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.

Just look at this shit in the demo:

[–] boonhet@sopuli.xyz 16 points 1 week ago (1 children)

When reflections became a thing in graphics, they were the new hotness. But unfortunately they're overused because people seem to think that reflections are the best indicator of graphical realism. They're a factor for sure, but overly reflective isn't the same as realistic reflections

[–] M0oP0o@mander.xyz 6 points 1 week ago (2 children)

Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.

Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.

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[–] rustyricotta@lemmy.dbzer0.com 22 points 1 week ago* (last edited 1 week ago)

Mirror's Edge is still beautiful to this day, despite being 17 years old

[–] dejected_warp_core@lemmy.world 21 points 1 week ago (2 children)

Dear AAA game studios: Just look at Hades II.

LOOK AT IT. A good chunk of the art you see on every playthrough isn't even animated.

I'm probably going to clear 300+ hours on this thing before I put it down, and I'll likely tell everyone to buy it because it's that good. Photorealism is the last thing I care about.

[–] AngryCommieKender@lemmy.world 6 points 1 week ago

Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.

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[–] PeriodicallyPedantic@lemmy.ca 17 points 1 week ago

I like both, they each have their place

[–] Raglesnarf@lemmy.world 17 points 1 week ago

you know what, I'll just keep playing the same old decade old games I've been playing

[–] Kolanaki@pawb.social 7 points 1 week ago (2 children)

Hand draw each frame. Now do it 60 or more times per second.

[–] Hjalamanger@feddit.nu 6 points 1 week ago (1 children)

Yes, you only have to replace your GPU with about 800 000 artists (assuming the take four hours to draw a frame)

[–] Kolanaki@pawb.social 5 points 1 week ago* (last edited 1 week ago)

And since they have to do it 4 hours in advance, it's technically using FrameGeneration predicting what the next frame will be in advance. 😏

[–] ArchmageAzor@lemmy.world 5 points 1 week ago

There's a guy in my computer doing that for me

[–] db2@lemmy.world 5 points 1 week ago

Why do that when I can just ask Sora to make it for me? Then I don't have to engage my brain at all!

[–] FishFace@piefed.social 5 points 1 week ago (1 children)

Meh, I like high fidelity graphics. Most "artfully stylised" games are not to my taste either - pixel graphics do nothing for me and nor do a lot of flat 2D graphics. Stuff like GRIS is beautiful, but it seems to be an outlier. So for visually engaging stuff I find it's AAA mostly realistic graphics - if not "photorealistic" - for me.

[–] Yuyarl@sh.itjust.works 5 points 1 week ago

A person with different tastes than me, grrrr. It's diametrically opposite for me. All AAA, no matter what studio, not ID, not Lorien, their graphics just never look as vibrant as lo-fi graphics of a game made by, at most, 5 people. They do have some impressive aspects but, overall, because they try to look more """real""" they end up looking more mundane and boring to me. Nothing will ever compete with artistic abstraction of lo-fi games 🥀

[–] AmbiguousProps@lemmy.today 4 points 1 week ago (1 children)

I loved Firewatch's art style. And story. It was a masterpiece.

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[–] Grostleton@lemmy.dbzer0.com 3 points 1 week ago
[–] orioler25@lemmy.world 1 points 1 week ago

Jesus god and more pre-rendered graphics.

[–] Glide@lemmy.ca 1 points 1 week ago

Monster Hunter Rise was more visually satisfying that Wilds. Prove me wrong (you can't).

[–] REDACTED@infosec.pub -3 points 1 week ago (2 children)

Would you honestly prefer artistic over photorealistic in games like GTA, Arma, 7 days to die, every driving or racing sim, escape from tarkov/stalker, and majority of other popular titles? Yeah, no.

[–] Drusas@fedia.io 8 points 1 week ago (1 children)

I must have missed the part where OP said, "There shouldn't be any photorealistic games."

[–] REDACTED@infosec.pub 1 points 6 days ago

Neither OP said "some", your argument is non-existent, I was simply giving examples about games where photorealistic graphics aren't a bad thing

[–] BackgrndNoize@lemmy.world 6 points 1 week ago* (last edited 2 days ago)

I loved the goofy over the top graphics of older GTA games like Vice City, San Andreas etc. I played GTA 5 for a bit and then dropped it cause I feel the game lost some of its charm with the more realistic graphics

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