artfully stylized graphics will always be better because they will look timeless
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Psychonauts!!
There are several games who we're just "this looks like reality" when they released who have aged well too. Half-life 2 (even without the updates) being the first one I think of, but I also think the first Far Cry and Crysis look amazing even now. Good design will age well no matter, the only thing that goes away is the immediate excitement of how impressively real it looks for the ones that went for that, but they still stir something inside people who experience them for the first time decades later.
I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.
Just look at this shit in the demo:

When reflections became a thing in graphics, they were the new hotness. But unfortunately they're overused because people seem to think that reflections are the best indicator of graphical realism. They're a factor for sure, but overly reflective isn't the same as realistic reflections
Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.
Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.
This works for a tech demo if you want to show off a new rendering engine or a new GPU. But yeah, if you base the whole game around that, it's like those movies with more CGI than plot.
In this world, there is no dust or dirt and everything looks like an early 2000’s Apple product.
I mean, effects like these have their time and place as well. Looking for a sci-fi setting in a distant future where these robots coming fresh out the factory like that? Cool. But I get your sentiment, if everything just looks like this because it just can and no conceptual thought goes into it, it’s crap.
Hah. Remember in the Xbox 360 era when everything looked like it was wrapped in saran wrap? I hated that so much. It's like - some if not most objects are not that reflective. Yes light bounces off of things, but it's such an "all or none" solution. Things in real life are so much more diffused.
Mirror's Edge is still beautiful to this day, despite being 17 years old
I wish they'd make more games like Disco Elysium where the whole thing looks like a painting.
I wish they'd make more games that have unique art styles.
The indie scene is where you'll find the most creative takes. There are some truly stunning styles that mainstream games would probably never try.
Dear AAA game studios: Just look at Hades II.
LOOK AT IT. A good chunk of the art you see on every playthrough isn't even animated.
I'm probably going to clear 300+ hours on this thing before I put it down, and I'll likely tell everyone to buy it because it's that good. Photorealism is the last thing I care about.
Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.
No matter who denies it, this is peak artfully stylised graphics for any game ever made.
I like both, they each have their place
Depends. Some horror games really sell the value of photorealism well
But Clair Obscur, tho.
Like, damn.
Anyone who says photorealism and stylized art are mutually exclusive needs to play Clair Obscur, then delete their comment
I watched my friend play Mall Simulator, and in spite of it not being graphically intensive, the game breaks down when there are too many assets in the world. Absolute respect to the people that optimize games.
Plague tale (requiem in particular) is also ridiculously beautiful on mid range GPUs. I couldn't believe my graphic card was able to do that. It's a shame games reviews and screenshots don't account for average setups because that's what most of us have and some developers deserve praise to make it work for us.
My friend who helped me build a pc: So what games have you been playing? Me: 2d platformer :>
The trouble with photorealism is that you very easily stumble into the uncanny valley. In addition, something that often looks "photorealistic" today will look really dated in a few years.
If you go with artfully styled games, it can actually be much harder. You need to adopt a consistent artistic style and have that style be used by many different artists. Unlike with photorealism, there isn't always going to be a reference available. You have to watch that over time, and as the scope of the game grows, the style remains consistent. But, when it's done well, it can be amazing.
One of my favourites in terms of artful styling is the game Interstate '76. It came out at a time when full motion video cutscenes were the style of the day. You'd have low resolution graphics, and then come in with a VHS-quality cutscene with real actors and real sets. Then back into low resolution graphics. Interstate '76 chose an amazing artistic style, then did in-engine cutscenes, which kept the style consistent.
The other master of this, IMO, is World of Warcraft. It must be a gargantuan undertaking to have a game with that many different models and to have a consistent style for all of them, but they mostly do. They often do out-of-engine cutscenes, but their style is so consistent that their cutscenes just look like even more detailed shots from that same world.
something that often looks "photorealistic" today will look really dated in a few years
Check the overall vibe of game cube games VS ps2/xbox. N64 VS PS1. Colourful pretty games stand the test of time way better than realism.
I'll be honest, I like both.
Agreed, it really depends on the game. Battlefield with Art Stylized graphics would look terrible, just like how if Final Fantasy was done with Realistic graphics would be weird.
The last several final fantasy games have been done with realistic graphics though lol
Hand draw each frame. Now do it 60 or more times per second.
Yes, you only have to replace your GPU with about 800 000 artists (assuming the take four hours to draw a frame)
And since they have to do it 4 hours in advance, it's technically using FrameGeneration predicting what the next frame will be in advance. 😏
There's a guy in my computer doing that for me
GPU consumption is more reliable to know how old a game is than its graphics.
When Minecraft was released, I thought it was an accident. That no other game could be popular and run with with an inappropriate language such as Java.
I was so wrong.
I loved Firewatch's art style. And story. It was a masterpiece.
It's a shame that "In The Valley Of Gods" is unlikely to happen anymore.