I've always tried to make the most out of free tools, so I've used a lot of FOSS tools for game development before.
I take it you'll be giving back to the community and releasing your game under a libre license then?
Gaming on the GNU/Linux operating system.
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I've always tried to make the most out of free tools, so I've used a lot of FOSS tools for game development before.
I take it you'll be giving back to the community and releasing your game under a libre license then?
I've considered it, although it'd be a situation where it would probably just be the game code without assets (sounds, textures, etc.), since those are under different licenses. Also, it's not really a "living" game like most FOSS games - once it's released it will pretty much be in its final form. So if I make the code public it'll mostly just be for reference.
So yeah but errrr no...
Why not releasing assets? Or looking for free/open assets in the first place?
Why the code would be 'just for reference', if the game needs to be ported or if you lose the source code, releasing it under a libre licence will be pretty useful.