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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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[–] captainlezbian@lemmy.world 33 points 2 days ago (4 children)

I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

[–] fishbone@lemmy.dbzer0.com 5 points 2 days ago

8Bitdo controllers are pretty hit and miss, but this is a big hit for them. The Pro series (and maybe others) comes with a rechargeable battery but the slot also fits 2 AA batteries.

If only they could get their software more feature rich and consistent.

[–] dualpad@lemmy.zip 8 points 2 days ago (2 children)

Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

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[–] Donebrach@lemmy.world 8 points 2 days ago

I spent more time fucking with that thing’s settings than actually playing games. Give me a normal controller every day of the week. Just cause it was niche doesn’t meant it was good.

[–] baropithecus@lemmy.world 27 points 2 days ago (3 children)

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

Nice try, but that's not why I hated it.

This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that's way too convoluted to use regularly. There's also the sad fact that alarmingly many games don't allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn't find any use case where it's ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I've tried with sooo many games.

The deck's control layout fixes most of the issues -- the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

[–] nagaram@startrek.website 5 points 2 days ago

Fully agree. I tried to make the SC work and wrote off a lot of it as "I'm just not used to it", but it really is asking a lot. In its defence, it was a first run product. The fact that it's still ass usable and as weird is impressive enough to me. But it's better as a piece of gaming history than a good product. It was just a good try.

I also agree with the Steam deck controls being actually good. I want the SC2 that's just a steam deck without the screen or computer.

So I guess the opposite of the steam brick.

I'd gladly pay $100 to have a steam deck like control scheme for my desktop. Rechargeable batteries and a Linux first design would be awesome. I don't mind just using cables all the time, but I would like better wireless options for Linux gamepads (though to be fair, I haven't tried connecting a wireless controller to a Linux box in 5 years).

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[–] lethalspatula@lemmy.world 4 points 1 day ago

Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.

[–] missingno@fedia.io 160 points 3 days ago (40 children)

No d-pad is an instant dealbreaker.

Edit: Y'know what I'll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

TBH, the way I see it, the Steam Controller was designed for games I don't want to play on controller, while being bad for games I do want to play on controller.

[–] atomicpoet@lemmy.world 36 points 3 days ago (5 children)

That's the key. If you're wanting to play something like Street Fighter VI, the Steam controller probably won't fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

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[–] samus12345@sh.itjust.works 25 points 3 days ago

It walked so the Steam Deck could run.

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[–] susleg@lemmy.world 4 points 1 day ago (1 children)

I really liked it, especially for FPS/TPS

One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.

With native API developers could've directly implement it as another type of controller and add things like hints saying "use right trackpad to aim", tweek controls mapping for it's layout, sensitivity, etc

Not sure how many developers would've supported that though

[–] dualpad@lemmy.zip 2 points 1 day ago

Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.

[–] echodot@feddit.uk 2 points 1 day ago

The difference is that the Steam Deck actually uses fairly traditional controls. Two joysticks, face buttons, d-pad (not that anyone uses the d-pad), multiple back triggers.

This thing was been really weird with its three analogue inputs (how am I supposed to use three analogue inputs) and every other button was limited. It also existed in a world where I can just get an Xbox controller and plug it into my PC, and it just works, so what's the point anyway?

This thing isn't even particularly good at controlling the steam deck, which kind of proves the point that it never really made sense as a product.

[–] CodeBlooded@programming.dev 5 points 2 days ago

I was confused when I saw that it was discontinued. I bought several in 2015 and still have them.

[–] vithigar@lemmy.ca 42 points 3 days ago (1 children)

I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

[–] Rubanski@discuss.tchncs.de 10 points 2 days ago (2 children)

Swappable Li-Ion cells like 18650s are even better. I find recharging AAs too slow

[–] rowinxavier@lemmy.world 11 points 2 days ago (2 children)

I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people's homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

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[–] Lucidlethargy@sh.itjust.works 11 points 2 days ago (3 children)

I have one of these, and it's my least favorite controller I've ever owned. The touch sticks feel like the touch controls in my car... They leave me wanting real, tactile controls.

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[–] manicdave@feddit.uk 53 points 3 days ago (15 children)

Then there's the back paddles. Only two of them.

Speak for yourself. Mine has 14 lol

[–] pika@feddit.nl 23 points 3 days ago (1 children)
[–] manicdave@feddit.uk 24 points 3 days ago

When your villain origin story is getting banned from a truck simulator mod because you forgot the macro to turn the headlights on.

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[–] curiousaur@reddthat.com 9 points 2 days ago

I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it's a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

[–] papertowels@mander.xyz 5 points 2 days ago (1 children)

Typing on this thing was a dream.

[–] Willdrick@lemmy.world 1 points 1 day ago (1 children)

Which version? The daisy wheel or the dual thumb keyboard?

I kinda miss the older circular mode, it was hard to get used to, but it was really quick and precise

[–] papertowels@mander.xyz 1 points 1 day ago

I think I remember the dual thumb, but I just remember being amazed at how responsive it was

[–] deadlyduplicate@lemmy.world 5 points 2 days ago

Really hoping the rumors of a new steam controller are true!

[–] dipcart@lemmy.world 8 points 2 days ago (1 children)

I've had a PS5. Gave it away. I still have an Xbox. I don't even know if its plugged in. The steam deck got me back into gaming in a way that I haven't been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I'm playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don't have to share lol

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[–] ECB@feddit.org 7 points 2 days ago

I loooove my steam controller for first-person games. The right track pad for camera controls just clicks with me. I guess it's because I'm a PC gamer first and foremost, so I'm used to mouse-like aiming rather than the analog-style stick aiming.

I never really used the left track pad though...

That being said, I was let down by the steam deck trackpads. Maybe I just have big hands, but I could never use the right track pad the same way I do with the steam controller.

Also a general comment: AA/AAA is the best if you get some rechargable batteries. No waiting for charging when something is out of juice! Plus you can just get a new set of batteries if they ever die instead of a whole new controller

[–] finitebanjo@lemmy.world 14 points 2 days ago (5 children)

Behold! The perfect controller layout, from the far future:

spoiler

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[–] EncryptKeeper@lemmy.world 8 points 2 days ago (6 children)

I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

[–] sugar_in_your_tea@sh.itjust.works 8 points 2 days ago (3 children)

It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

[–] AlfredoJohn@sh.itjust.works 8 points 2 days ago (3 children)

Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

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[–] JavaStack@lemmy.world 15 points 3 days ago (3 children)

Is this the AI slop hyphen use I've heard so much about?

[–] atomicpoet@lemmy.world 21 points 3 days ago (1 children)

The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.

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[–] kn0wmad1c@programming.dev 18 points 3 days ago (1 children)

The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn't use it for long.

[–] TabbsTheBat@pawb.social 26 points 3 days ago* (last edited 3 days ago) (6 children)

The steam controller wasn't for me (the lack of a 2nd stick and a d-pad to a lesser extent were dealbreakers for me), but I do hope valve releases a standalone steamdeck style controller :3 we had those leaks and whatnot a while back, and it certainly has everything I'd want

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[–] nebulaone@lemmy.world 16 points 3 days ago

It is the best controller ever made by far and I am willing to die on this hill.

[–] Rakonat@lemmy.world 2 points 2 days ago (2 children)

I don't think the idea was mature enough. Yes it did try to innovate and do new things but it also was trying very hard to be familiar to an audience that was never going to embrace change while not changing enough for a new audience to develop around it. I would compare it to the Dvorak keyboard, a device that offered only marginal improved efficiency and use while requiring the user to completely relearn from the ground up and have to fight muscle memory for those who used the popular medium it meant to replace. And in the end, most people said it wasn't worth it.

I was initially intrigued by having buttons on the bottom of the controller, where your fingers naturally would be thus freeing your thumbs to stay on the pad/sticks. And imagine my frustration to realize those rear buttons are just extensions of triggers already on top. Huge missed opportunity imo that a redesign could have given dedicated buttons on the back of the controller to each finger and expand the possibilities for input combos a player can perform.

TL;DR I think the controller was a valiant effort to innovate but didn't go far enough or do anything sell enough to stick.

[–] atomicpoet@lemmy.world 5 points 2 days ago (3 children)

Actually, those rear buttons are unique. They are not the same triggers and buttons. They are highly useful in FPS games for functions like crouch.

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[–] RadioFreeArabia@lemmy.world 7 points 2 days ago

I prefer the Wii U Pro Controller, similar layout but with a proper d-pad. I got to have a proper d-pad.

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