Act 3 destroys the pacing
They should have just let you dye equipment at will from the character screen
The Emperor isn't even that hot
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Act 3 destroys the pacing
They should have just let you dye equipment at will from the character screen
The Emperor isn't even that hot
It's weird, but I suspect that Act 2 and Act 3 were swapped originally. It makes more sense to have Act 2 be where you go to Baldur's Gate, learn more about your companions, resolve their personal stories, explore a large open map, and THEN move on to the big confrontation against the Absolute at the tower.
From a story perspective it's really weird how you confront the Absolute and then go on to sort of aimlessly do all that other stuff in Baldur's Gate. It makes more sense if the story acts are swapped, imo.
You can tell Act 3 had the least amount of polish put into it. Act 1 and 2 feel very carefully and intentionally designed. You can tell they planned everything out. Act 3 feels like it was rushed and they had to make a lot of compromises.
The pacing is the most obvious thing but there's also stuff like why is Gortash, the literal ruler of the city, being sworn into power in a random fort in the lower city instead of you know... the actual castle?
I dont care for the lengthy skill checks with the dice roll animation
You are able to click again to skip the animation. The rest of the setup though is important to be able to apply bonuses.
Is it though? Surely it can be made less obtrusive
I find Astarion severely overrated
I leave him out entirely. Can't stand him
Happy cake day!
I killed him after he tried to bite me. I felt a little bit guilty and replayed that part but letting him draw a little blood from me. He killed me and the next day acted like nothing had happened, like he didn't know why I was dead. Fuck that guy, reloaded the save where I killed him.
4 max party size was a mistake
If they went any higher they'd have to make some encounters even larger and lengthier for balance, and some of those encounters already feel like they go on forever 💀
Isn’t it laughably easy to mod? I’m okay with them saying “this is what we balanced for, anything else is on you”, though it should be like those divinity “prepackaged mods” like the zoomy boots
by the end game I was running around with two druids, Gale and a Karlach. It was enough to create an army
x3 fire elemental lv 6
x2 woodland being lv 5
x6 ice elemental lv 4
spamming through "end turn" because moving them all will take longer than finishing the fight next turn was very annoying
though it did feel good to have a whole army at my command, the encounters took forever
The game is good despite DND 5e's rules, not because of them.
Unfortunately, DND is mega popular. Many people have never played anything else. Many people have never even played it. So any discussion about it has a "of course 15 strength is +2, isn't that just how RPGs work?" segment where you have to establish that DND is in fact weird.
I wish they had done it without Tencent.
Interesting, I didn't even know Tencent was involved, was their influence very visible?
The amount of money that was dropped on the making of the game is a clue but unpopular opinion? Who's a fan of tencent anyway?
For those who don't have the context Tencent is a huge Chinese company that has many investments in games. They are the type that plays it silently usually invest and they do let the people do their thing then take their share. But the problem is two fold first of all you cannot start saying much abou the ccp tencent wouldn't send you to jail but would pull the plung of the funding. Secondly any client info that ends in Tencent hands is potentially viewable by the ccp. There's no need of a Snowden to tell you that, the government made it law so if you buy the game your data goes to China.
but unpopular opinion?
I don't think Tencent's involvement is common knowledge among BG3 players. It's hard to have an opinion about something you're unaware of.
My thing about china getting my data is 'so what?' I live in the United States. Every major corporation will sell my data to the government, and no warrant is necessary. The fuck is China going to do to me? Send some of their secret police to my house? Fucking TIGHT. I can tell them to fuck off and eat my ass.
Yea you can tell them that but the more china as on you and other citizen of where you live the better they can make the propaganda and influence election and other fun thing like that sure they can do it without all the data but it will be less efficient
Gale's "bad" ending is actually the best ending in the game.
Who cares that he doesn't get character growth, he disappointed a cat and an old man, HE'S A GOD! Seriously, nothing else matters. So what if Ao is going to make him earn his spot on the pantheon? He's immortal, he has literally forever to do it. Sure professor Gale is fun and more chill, but he's still mortal. In six months Gale does what Vlaakith has been attempting for centuries. I don't know how you can be disappointed in someone for successfully becoming a god
I don't think the writing is particularly good, and it is particularly problematic in Act 3. The pacing falls apart, all urgency disappears and there is also a big problem with the villains. Gortash and Orin are pretty bad characters and the nebulous blob that is the Nether Brain is not a compelling antagonist. The Emperor is a pretty interesting character, but he sadly doesn't really play out as an antagonist - which I find a massive waste in itself. It also felt like some parts of the plot only make sense if you're playing as Dark Urge.
The companions all being extremely horny and protagonist-sexual gives off a weird vibe, and the progression and design of the relationship system is extremely bad. As an example, Shadowheart can say you're her soulmate that changed her whole life on like the second day you spend together! There is also a severe lack of bonding moments that are purely adventure party/friendship and not avenues for everyone else to hit on you.
There being literally 0 consequences for dabbling in Mind Flayer powers felt weird and bad and generally undercut the impact of the entire main story. There is no reason not to fill out your whole tadpole tree (including becoming half illithid), and there is no reward for completely abstaining. No specific dialogue, no impact on the ending. Not even an achievement.
Lots of small attempts at fanservice for fans of BG 1&2 feel like surface level lipservice made by people who never played the originals. The Flail of Ages being a shitty rare regular flail sold in a random shop is just depressing.
I wish they left more BG 1&2 characters alone if they didn't know exactly what to do with them. Jaheira is mostly fine, but even Minsc felt out of place and shoehorned in and the character assassinations of Viconia and Sarevok just felt terrible. Especially since the role of both of those characters in the plot could have easily been replaced with brand new NPCs.
On a similar note, it strikes me as extremely weird that they seemingly outright refused to have any voice actor reprise their role. Heidi Shannon has disappeared from the face of the earth so Jaheira needed to be recast, but Grey DeLisle (Viconia) and Kevin Michael Richardson (Sarevok) are still out there working for example and Jim Cummings (Minsc) was asking random fans at cons to remind Larian he exists.
I don't think the writing is particularly good, and it is particularly problematic in Act 3. The pacing falls apart, all urgency disappears
Overall I disagree with you. I loved the writing in the game, and the companion back stories are rich, and full of tragedy. But I completely agree with you about act 3. We're smack dab in the middle of literally trying to save the entire world. We just defeated a major contributor to the master plan. We finally travel to Baldur's Gate, close to accomplishing our goal... and we stop all of that to help a little kid find their mommy, investigate dangerous toys, and go all detective mode for a missing prostitute. I couldn't figure out how to get into Baldur's Gate because I had rejected all of those story lines. They felt completely out of character, and not something I had time to worry about with the fate of humanity hanging in the balance. I think that they really could have used a smoother transition from act 2 to act 3.
No physical copy on release day.
I hate multiplayer in pretty much any game where there's a lot of menuing. And being able to wander off? There's a reason you don't split the party IRL and it holds here. Having a shopping session also is boring IRL and it is here, too. Oh, there was important plot stuff happening? I didn't know the other person was in a conversation.
There's a setting, I think it's called eaves drop mode, where you will automatically listen in on any conversation that another player initiates.
I'm annoyed you can't
Tap for spoiler
free Orpheus and have him protect you from the brain worm. Instead you have to forcefully ally with the dubious deceitful dumb hentai face dream guardian.
The DnD aspect made the combat worse than Divinity's Original Sin's combat. DnD is probably fine on table top setting, but as a video game, it's terrible. Auto/normal attacking was the strongest build in BG3...
140 GB is wayy to much
Can’t they just make an optional smaller version with only hd textures and not so high quality audio ?
It was too long and had too much content.
Seriously, though. In the last act, Baldur's Gate was so huge and took so long to explore that it destroyed the momentum of the overall story. (The evil army is invading! Oh wait, they are now hiding underground doing nothing, so that you can take your time exploring the city).
Too horny
Act 2 killing everyone just because I went to shadow land first is super dumb and bad. An escape scene during the chaos of wing mommy would have been perfect.
The original vision for the game would have been better. EA was more interesting.
Pacing and toes of gear is done poorly. There's swords for days but only 2 interesting tridents, war picks, or hand axe for example. There's barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.
A lot of people are nitpicky only because it won so many awards and it's not their own perfect game (if such a thing exists).
I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.
What was different in the Early Access?
tl;dr, the story and motivation for everything was far more fleshed out
Here's just some of the things. Not even going into mechanics that are removed (like Wyll's eye). Or my personal opinion some of their starting looks were a bit more interesting/better (you get a bit of an idea https://www.youtube.com/watch?v=4MeutkQFliM or from the CohhCarnage videos I link later)
There used to be way more dialog options for one. Your class/subclass/god/etc actually got reflected in more options. There was a great video of a cleric giving some unhinged prayer to the tiefling that opens the gate. It's not major, but it adds to a lot to the game. https://www.youtube.com/watch?v=KameRUsFv8Y (with all the BG3 videos now, it's harder to find some of the classics). Also, Shadowheart had a much more interesting conversation if you were also a cleric if you were a Cleric of Shar too.
The camp was way more interesting. There's a ton of story ripped out of the game from the camps. This, was the thing that hooked me in EA. Daisy (the in-game code name for what would be replaced by your dream visitor) would entice you with power, encourage you to use the illithid powers. And when you finally do, and the narrator says "you've lost something you can never get back" probably makes more sense now. Once you did that, you got a class specific illithid power. There was no weird illithid skill tree, it was based around how often you used the powers. But going back to the camp, the companions would comment more about each other. Shadowheart and Lae'Zel's hatred for each other was shown way better, even commenting if you talked to one or the other first. Here's a couple of examples https://www.youtube.com/watch?v=gYRe2jHhBRc and https://www.youtube.com/watch?v=zw5q6u_iMN0 but overall, the camp at the end of the day was 1000x more interesting and really fleshed out the characters more and I'd say in important ways.
I'd even say the starting area (Nautiloid) was better. The current one is sufficient I guess. But the original showed you more about the fight the Illithids have with the Gith, you got to see more of the ship, what the Illithid did to people, what it meant to become a thrall (to really sell it that this is a terrifying process). But it showed you a few more mechanics too. https://www.youtube.com/watch?v=eC-GWA_Yj2c starts at EP2, but you'll want to go to EP 3 as well. But you can see the differences.
Tav used to talk.
For me, the story around "Daisy" was way more compelling. The song "Down by the river" is in reference to these encounters. Here's a video on that https://www.youtube.com/watch?v=pTw_9vM5LgA
... So these are just some of the things, lol. There's more like when you got down to the Underdark and some serious changes that happened there. And I haven't even touched on the stuff that never made it in (like the extra companion that was to be a werewolf... or the original Nightsong) (you can see some of it cataloged here https://bg3.wiki/wiki/Cut_and_unimplemented_content ) and I'm fairly certain all the companions were originally supposed to show up in Act 1 instead of 1, 2, and 3. There's a lot of dialog from characters for places they're not "supposed to be" like the eagles (can't find video, but its out there). But none of that is EA stuff, just cut stuff... but if the game had baked longer.... I'm just saying... it might not have been cut sutff.
I find all the party members insufferable. I change their classes almost immediately for better synergy or I switch them out for the soulless NPC's Withers has. Ironically, I've been D&D 5E Dungeon Master numerous times and I find the party members to be absolutely authentic characters real people would play. Good work Larian, ya made the characters so table top believable that I want to find a new group to play with.
I loved the character design because I hated the characters too: Lae'zel was a close minded warrior, Shadowheart a smartass, Gael Mr nice guy not so nice when you do something he doesn't approve, Astarion the vampire rapist... Etc.
But then I kept on playing and I realized they were really deep characters. Lae'zel was indoctrinated super hard, but she's smart and can recognize when things don't make sense, even if she totally believes those things. Shadowheart has been lying to everyone, including herself, and putting a mask on; but she's a really sweet woman. Astarion was abused in every possible way for centuries, and being a total asshole is his way to cope.
My point is, yeah, the characters are flawed and can come across as dicks, but many real people do too until you understand their circumstances. Not saying that what they do is justified, just that they are interesting characters and redeemable from my PoV.
The game is not that big, it's far more linear than advertised, the maps aren't really that big, and loot is lacking. The only reason people have 100+ hours is due to extensive conversations, dialogue, and the fact that it gives you no direction. Once you know what to do and where to go, the games shortness becomes apparent. The spell list is underwhelming, and so are the number of classes available. Not producing an expansion is going to hurt longevity, and eventually, people will stop playing because of it. The level cap sucks. Yes, I know, you dont need to be level 20, but who cares if you're brokenly op? It's supposed to be fun, and believe it or not, there are people (like myself) who DO enjoy grinding levels, and there are more of us than people realize. The level cap is a huge miss. The story is not that great (I'd even go so far to say it was very clearly rushed), and the only thing holding it up are the party member quests, which are far too easy to fuck up thanks to the lack of direction. Exploration is strongly discouraged due to the abysmal loot, and it feels unrewarding. There aren't enough legendaries, and you often stick with the same weapons throughout the campaign and are rarely encouraged to try something new. Also, horny companion system makes no sense. Please, please tell me why I was a complete, total shithead to gale and halsin yet they still both "confessed their love" to me? Like, I literally went out of my way to earn their disapproval, and I chose the shittiest dialogue options with them every opportunity I could, and they still said they wanted to sleep with me. Wtf?
mic drop
Fight me.
I very much agree on the loot. I had thought there'd be quite a bit more? It's one of the type of mods I kept adding, just to get me some variety. What do you mean there's no fancy swords for a paladin??
Gale is a piece of shit
As a straight male, playing a halfling, when Gale tried to romance me I had an immediate visceral reaction of "I am not safe". Really gave me perspective on what women and maybe some gay men have to deal with.
I disliked Gale the moment he asked for his first artifact, lol. I begrudgingly gave him one whenever he asked because I was too nice. It didn't help when he was trying to hit on my Tav. Although I'm a woman, my character is a man. Just no. Nope.
I strongly dislike turn-based combat and I would love an option for real time combat. I just want fights to be over, they distract me from enjoying games. With real time combat I just mash the same attacks until it is over. BG3's combat is a fucking chore and it's the only reason I abandoned the game on the second map (in that monastery ruin).
Scalding hot boiling take
In this community? Definitely. People tend to downvote me when I voice this opinion. But it is what it is. I've hated turn-based games ever since I first tried some X-COM game on the Amiga. It's just not something I enjoy.
But I wish I could enjoy BG3. Everything apart from the combat is so much fun that I really want to finish the game. But for me the combat is such a major drag that I don't think I'll ever play BG3 again.
If you hate turn based games why do you buy them? It's like if I bought COD and complained about everything being too fast and the lack of civ building mechanics
Generally, I don't. But the hype around BG3 was so big and it looked so fun, that I thought I could see past the combat.
The good news is there's a couple of decades where games in this style WERE real-time for the most part. A majority of players seem to like turn based a lot more, but neverwinter nights and the earlier baldurs gates have a pause-assign actions-unpause flow rather than turns.
With pen and paper d&d, guidebooks explain that turns represent about six seconds of action. Some of the older titles took this seriously and it makes trying to use mages in small parties absolutely insufferable, especially at early levels with a low concentration skill total.
Hilariously, this is one of the VERY FEW genre where I find I do prefer turn-based personally. I didn't turn on ATB mode in ff15, I refused to use strategic view and pausing in dragon age, but for CRPG I've found solidly defined turns to really help drive my decisionmaking.