this post was submitted on 06 Sep 2024
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Godot

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[–] [email protected] 3 points 7 months ago* (last edited 7 months ago)

Godot went from a promising but limited engine for hobbyists to the 2nd most popular engine for solo developers in about a year. We're even finally seeing high quality Godot 3D games releasing to Steam.

Give it a year or two and Godot might start to make headway into the established studios, too.


Unity's implosion has been amazing for loads of engines. other than Godot too. Bevy is making progress, and some of the biggest indies this year are on less known engines, like Balatro's Love engine

[–] [email protected] 3 points 7 months ago (1 children)

It's great that Godot was in a good place when Unity had its (inevitable?) implosion. Having used both engines I think they are comparable enough that Godot was a perfect fit for small indie and casual devs to move over to without having to learn a completely new workflow. If Godot hadn't been around I don't know where everyone would've migrated to.

[–] [email protected] 2 points 7 months ago

I'd argue Unity's implosion was wholly evitable. All they had to do was announce, going forward, there would be different licensing. Big new version six months from now? Hey guess what, we'll do things differently from then on, so make your preparations accordingly. But no - they fucked over existing projects. They tried to retroactively interfere with the business decisions of games that were years into development.

Oracle only gets away with that shit because they're an eight-ton gorilla. And people still desperately look for the exits every time Larry Ellison announces a relicensing scheme based on how many computers you can think of.

[–] [email protected] 1 points 7 months ago

I was trying to remember the other game making programs other than Godot and unreal, I genuinely forgot about unity

[–] [email protected] 1 points 7 months ago
[–] [email protected] 1 points 7 months ago

The pair said it was a major relief that the calamity came after version 4.0 of Godot was released in March of 2023. That version, they felt, was most ready for a sudden rush of new developers.

Sounds like they saw it coming for a long time and successfully prepared for it

[–] [email protected] 1 points 7 months ago (2 children)

Unity was one of the first applications that made me take a good look at FOSS in general because my experience with it was:

"Hey let's make a game for our final project"

"Okay, let's try Unity"

Flashbanged in light mode

Dark Mode is only available for real cash money subscription license

"Yeah okay nvm let's try something open source lol"

[–] [email protected] 1 points 7 months ago (1 children)

They really paywalled dark mode? That move alone is incredibly dumb. Surefire way to alienate potential new users before they've even tested anything serious.

[–] [email protected] 2 points 7 months ago (1 children)

Used to. It took a single registry tweak to enable it which was easily found, but still a pain.

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

having to hack around your IDE for something that simple is a real bad sign

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago) (1 children)

I'm building something heavily reliant on the physics engine. Unity you need to be an enterprise member for the ability to override methods related to physics. Easy choice

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago) (1 children)

Is that why so many unity games have the same feel? I've started looking into the game engine that's used and avoiding unity games.

[–] [email protected] 1 points 7 months ago

I can't say thats why, regardless of engine you're trying to solve basically the same problems, more likely which example project is used as a starter, which I'm sure very much the same can happen regardless of game engine.

With the FOSS spirit however Im sure more contributors will make plenty of viable starter asset packs for inexperienced users and diversify the "feel"

But I can say being able to actually interact with the phys engine is practically what's enabling my project, so I would imagine that also has a part in the feel of games

[–] [email protected] 0 points 7 months ago (1 children)

Glad to see there are some level heads leading this project. Also great answer to how to pronounce it, the GIF creator should've gone for that instead of the pun.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago) (3 children)

Yeah except it's named after the play so it's definitely pronounced God-oh. I think people just mispronounce it Go-dot if they haven't heard of the play. Looking at you Mr Linus Tips.

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago) (1 children)

From the article linked on this very post:

Those open source values even extend to how you pronounce the engine's name. We asked if Godot is pronounced "Go-dough," like the play, or "Go-dot."

"It's open source," Verschelde said with a grin. "Pronounce it however you like."

[–] [email protected] 0 points 7 months ago (1 children)

They're being diplomatic. From Wikipedia:

The name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

It's clear that it's named after the play. It's also clear that the devs really don't care how you say it.

Personally, I think I'll start doing god-ot, as in "got it".

[–] [email protected] 1 points 7 months ago (1 children)

My name is Empricorn. But it's pronounced "Plarxaniatl"!

[–] [email protected] 1 points 7 months ago

juː ʃʊd juːz ˌɪntəˈnæʃᵊnᵊl fəʊˈnɛtɪk ˈælfəbɛt fɔː prəˌnʌnsiˈeɪʃᵊn ðɛn

textYou should use international phonetic alphabet for pronunciation then

relevant xkcdhttps://xkcd.com/2819/ The word "Tuesday", with each letter labeled by a box with an arrow: T: As in buffet, u: As in minute, e: As in record, s: As in use, d: As in moped, a: As in bass, y: As in gyro. Below the panel: Pet peeve: Ambiguous pronunciation guides

[–] [email protected] 1 points 7 months ago

And its logo is a robot, so it isn't unreasonable to think it's go-dot