this post was submitted on 17 Jun 2025
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[–] Justdaveisfine@midwest.social 150 points 1 year ago* (last edited 1 year ago) (2 children)

The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don't have a say on what goes into the game.

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

[–] JeSuisUnHombre@lemmy.zip 43 points 1 year ago (1 children)

The way business is structured in the modern day completely strangles progress and innovation by ignoring and sometimes even punishing workers trying to improve. Companies should be run by workers not businessmen so that there's a focus on the product rather than profit

[–] corsicanguppy@lemmy.ca 25 points 1 year ago (1 children)

I worked at a company run by a SWEngineer.

He was code-smart for code, but really bad for business.

You need to get a real CEO who does management, but keep that person in firm check by mandating half the board be stacked by engineers. Even as advisory roles, like if your company makes widgets you should have some Serious Fucking widget people dominating the board for big decisions.

"You make one thing" is like "you had one job."

(And if you make two things so disparate, spin one off into a sub)

[–] JeSuisUnHombre@lemmy.zip 22 points 1 year ago

My argument is not "have someone better in charge" rather it's "we should have less hierarchy in the workplace"

[–] MonkeMischief@lemmy.today 3 points 1 year ago* (last edited 1 year ago)

Many don't turn around and try making a start-up game though, most just burn out of the industry forever.

I think a big reason for this is because they need to have some kinda airtight clandestine OPSEC if they want to work on anything themselves that they plan to show anybody.

It's been common practice for AAA's to say "Anything you make while you're employed here at all is ours." Sometimes even if you're not AT the studio when you do it.

They just simply assume entitlement to your creativity.

So, quit and make that indie darling, right? But then you need a financial "runway" set up, which sets a hard time limit on production and adds a ton of stress, and you'd better hope it sells well enough to make back the lost income.

The indie successes we've seen are nothing short of extraordinary, but also a textbook example of survivorship bias in action. For every success, there's a million projects that never got off the ground, much less sold successfully.

Facing all this...I celebrate the efforts that beat the odds, and love genuinely good games that simply didn't sell enough to keep the ball rolling.

But I don't fault anybody for just going into something more stable before burnout hits, and they would be destroyed from the inside out.

[–] ArchmageAzor@lemmy.world 71 points 1 year ago (5 children)

Ever notice how the best games out there are either indie games or made by ex-devs formerly from a big developer?

Capitalism does away with ingenuity and creativity. Look at the biggest developers, like Ubisoft or Activision or EA, and their most flagship product(s), and you'll see that none of them are inventive in any way, they're all just regurgitated forms of whatever sells.

[–] ZkhqrD5o@lemmy.world 8 points 1 year ago (1 children)

No wonder ML text and image generators are so popular with large corporations.

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[–] AdrianTheFrog@lemmy.world 52 points 1 year ago (2 children)

Played through stray for the first time recently

The game was great, especially for how relatively small the team was, but honestly the reveal of the largest mystery in the game was very underwhelming.

It's still a good game though, I do recommend it.

[–] lath@lemmy.world 41 points 1 year ago (1 children)

Hey, your cat thinks you're underwhelming as well, but she's fine with that as long there's food and scritches.

[–] perishthethought@piefed.social 9 points 1 year ago (2 children)

scritches

🤎🤎🤎
Awww, and here I thought only my family uses that word.

[–] zipzoopaboop@lemmynsfw.com 6 points 1 year ago* (last edited 1 year ago)

Scritches and snoot are words to identify people who love their pets

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[–] Dadifer@lemmy.world 21 points 1 year ago* (last edited 1 year ago)

The reveal that

Tap for spoilerthere's a dedicated meow button
? I thought it was incredible.

[–] SoupBrick@pawb.social 28 points 1 year ago (1 children)

I can't wait for upper management to stop trying to make games.

[–] jballs@sh.itjust.works 20 points 1 year ago (5 children)

Highly recommend Expedition 33. The game play is exactly what I've been looking for in a game, and the story and world are both amazing.

[–] ArchmageAzor@lemmy.world 3 points 1 year ago

I want to get into it, I even own it and I've enjoyed the like 4 hours I've played already, I just can't get back into it for some reason.

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[–] pyre@lemmy.world 19 points 1 year ago (1 children)

it isn't Ubisoft to thank, it's the "ex". suddenly not having to waste your life peddling more assassin's gray sludge can do wonders for your creativity.

[–] chatokun@lemmy.dbzer0.com 20 points 1 year ago (1 children)

It's a sarcastic thank, like thank you for firing them, or thank you for driving them away from AAA studios.

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[–] rayquetzalcoatl@lemmy.world 19 points 1 year ago (3 children)

Ubisoft is the sexual abuse place right?

...or is that Activision Blizzard?

...or Rockstar Games?

[–] ZILtoid1991@lemmy.world 7 points 1 year ago

Is there a funny GIF that says "why not all three of them?"?

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[–] VirgilMastercard@reddthat.com 15 points 1 year ago (1 children)

Meanwhile Ubisoft itself continues to pump out digital slop

[–] ILikeBoobies@lemmy.ca 7 points 1 year ago (4 children)

Anno games

AC Odyssey

Immortals Fenix Rising

Mario x Rabbids games

Prince of Persia TLC

Rocksmith is great for learning guitar

[–] korazail@lemmy.myserv.one 7 points 1 year ago (2 children)

Real talk. Ubisoft in general have made some great games. Their current business model is to pump out repeats of things that worked, and so earn our scorn for them 'as of right now'.

Who played AC 1 and didn't want more. That we're now up to AC 76 doesn't diminish that they made something fun before they beat it to death.

Even their primary accomplishment of making every open-world game follow their formula of '1000 sidequests, item hunts and mini-puzzles' doesn't detract from the fact that those were really fun the first few times.

I wish the best to all the ex-Ubisoft developers. Go make cool shit without the $business oversight$. In an ideal world, the publisher should be there to cover the gaps when a new concept falls flat, not to force developers to keep doing the same profitable thing and otherwise stifle innovation.

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[–] chiliedogg@lemmy.world 6 points 1 year ago

Mario/Rabbids is the game nobody asked for or expected anything from, and it turned out great. Instead of just a knockoff silly minions game, it was an amazing XCOM-lite with fun environments and suprisingly-deep tactical gameplay.

[–] kuhli@lemmy.dbzer0.com 4 points 1 year ago

Too bad they shut down the prince of persia team :(

[–] breecher@sh.itjust.works 2 points 1 year ago (1 children)

AC Odyssey is 7 years old though. I don't know any of the other titles, but I suspect they are not exactly recent either.

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[–] janonymous@lemmy.world 13 points 1 year ago (1 children)

I mean Ubisoft has probably tens of thousands of ex employees

[–] Railcar8095@lemm.ee 10 points 1 year ago

And growing!

[–] SilverShark@lemmy.world 12 points 1 year ago (1 children)

Stray is such an amazing game. Real work of art. I love how we discover more and more of the story of this world.

I can't wait to play Expedition 33.

[–] brisk@aussie.zone 3 points 1 year ago

I desperately want to play through it but they seem to have made some weird technical decisions with the sound system and I don't get half the sounds on any of my devices.

[–] donuts@lemmy.world 11 points 1 year ago

Don't forget about Outlast, Astroneer and Sifu!

[–] Mwa@thelemmy.club 9 points 1 year ago

never knew Stray was made by a ex-ubisoft employee

[–] Spacehooks@reddthat.com 5 points 1 year ago (1 children)

Loved stray but with each chapter being so different it was 3 different games to me. Hopefully they make another.

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