Gonna make the most cumbersome, pain in the ass weapon known to man. Can't wait to see the armorer's face when I ask for a bolt action Breaker
Helldivers 2
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Your commitment to Liberty and Individualism are commendable, citizen π«‘ the mindless bugs will never see it coming.
No secondaries customization reeeeee (seriously though, nice update. I have no doubt they're keeping secondaries custo for a later content update)
Where is my deadeye drum mag?? π
Deadeye FTW
It's such a fun gun. I wouldn't say it's the best at anything but it sure feels great to use
Right!!?
I switch between that and the Reprimand...both have the long reload so it's not really jarring when I interchange them depending on the mission/enemy.
How does the ergonomic stat affect the weapon?
IIRC that's how snappy the aiming is - how long it takes for the barrel of the gun to catch up with where the cursor is aimed. (The circle reticule that follows the cursor)
Oh damn! If only I could upgrade support weapons. I want ergonomics on hmg and a better scope on railgun
I really want armor perks and armor cosmetics separated
Also things like reinforced scout strider kills should count as scout strider kills!
Flicked through some stuff in my steam deck and itβs looking over all pretty good
Iβve always like the liberator pen, but never really used it, maybe Iβll slap a barrel drum on it
The sickle and double edge are missing heat sink upgrades while the scythe has the equivalent for quickly dispersing heat and over all heat cap. Maybe this is intentional
Some weapon equivalents like the punisher has muzzle attachments while the cookout and slugger only have sights
Edit: wait ok I get slugger not having choke but cookout. Iβm hoping my beloved cookout will be loved. Overall like the weapon customizations
I am excited about slapping a drum mag on the stun smg as I liked the one handed with energy shield (is it effective: not really with an smg, is it funni, most definitely)
Overall very happy about this
Love the penetrator. I tend to use armour sets with recoil reduction (explosion resist or engineering) so I'm looking forward to playing with trading recoil for ergonomics.
In general AH seems to approach balance by starting with something lackluster then buff based off of feedback, so I wouldn't be surprised if this is a conservative initial set of options.
Oh yeah Iβm totally expecting this to be a test the waters in terms of the new attachments
A lot of the guns imo skimming it seemed to be mostly sights, some sights + grip, and a few sights, grip, ammo
Somethings make sense like the crossbow only getting sights
My wishlist of things that probably wonβt happen are more specialized attachments, like make explosive weapons can trade damage for blast radius or fire weapons (incin shotguns and flame throwers) can have their damage linger for longer and do less damage or something idk
Would be nice if they let most things have grip too. I'd like to be able to add back the laser sight on the weapons that are missing it. It's such a great coop qol feature
Changing course but have you had a chance with ergonomic values and others
Like for old illuminate loadout I used crossbow,
Bots double edge or charge up plasma, and bugs my beloved cookout. So not exactly precision guns mostly explosion or spray and pray
Edit never finished my thought but is a difference in 2 ergonomics noticeable
Just looking at the difference between angled grip and angled laser grip since I feel those guns donβt benifit much from recoil reduction
I haven't had a chance to play with it yet, and with the unlock system it might take a while to really get to see what it's capable of.
That being said, this also have us more visibility on the weapon stats so we might be able to get a sense of scale by looking at the values of familiar weapons. For ergonomics, the dominator has 25, the penetrator has 43, regular liberator has 57, and the defender has 85.
One attachment picked for ergonomics gives you about 10, so almost the difference between liberator types. A penetrator with every attachment optimized for ergonomics is +36, which being more than the difference between it and the dominator and almost enough to handle like an smg (at least until you start firing lol) is pretty significant.
I tried it last nite and it was fun and welcome. HD always felt like it lacked customization as there are only a few armors that are different in eachother in very minor ways, not allowing for playstyles that are varied at all.
i am most excited for the change in super credits that is coming sometime next millenia.
Neat
I hope there's a Damascus/Wootz style skin