this post was submitted on 26 Apr 2025
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[–] [email protected] 9 points 4 days ago (1 children)

I'm sure it'll be fine. Sounds like the project is being perfectly well managed.

[–] [email protected] 7 points 4 days ago (1 children)

Better than a buggy mess on release. AAA studios, please take note.

[–] [email protected] 8 points 3 days ago (1 children)

True but if you somehow don't notice your game is broken until the day of release, I can't help but wonder how you didn't notice prior.

[–] [email protected] 1 points 3 days ago* (last edited 3 days ago) (1 children)

They do notice but release still because schedule and we can patch it later. It's a company culture thing.

[–] [email protected] 1 points 3 days ago (1 children)

True but I meant in this specific situation. They've had the decency to delay it which is an oddity and kinda commendable in the way that most other devs/publishers push broken games, but how asleep at the wheel do you have to be to not realise you need an indefinite delay until the day of release?

[–] [email protected] 1 points 3 days ago* (last edited 3 days ago) (1 children)

Ah, my bad.

I mean, engineering always takes longer than planned, be it a bridge, a tunnel or a software project.
You think we could learn something from that.

[–] [email protected] 2 points 3 days ago

True but I'd expect fhe writing to be on the wall at least a week ahead of time. If it was some last minute polishing issue, I'd expect a delay of a week, not indefinite. Either management hasn't been paying attention, or someone accidentally nuked a bunch of data when pushing a last-minute update to the main file. I can't think of any other reason for it to have been that close to the wire.