Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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- !JeuxVideo@jlai.lu: French
Remember that time when Peter Molyneux said he wasn't going to speak to the press or about games anymore?
"I understand that people are sick of hearing my voice and hearing my promises. So I’m going to stop doing press and I’m going to stop talking about games completely."
Man renowned for over promising over promises. More at 10.
I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn't be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.
In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).
Does candy crush use AI or is there just a hellish algorithm that generated thousands of levels.
I see AI as being more useful in things like Bethesdas radiant quest system. Theoretically an AI could generate quest and character dialog and react in unique ways to game world events. As far as game elements, machine learning is actually a pretty good way to have dynamic difficulty where the player is pushed as far as they can go and game elements are tweaked accordingly. Or the AI could even design unique quest items and names if trained right.
Plenty of applications for it but I think we’ll see it overused in some games which will lead to bland or non-cohesive elements that on the surface are fine, but don’t amount to anything unique. Like imagine cyberpunk but written by AI and it’d be mostly generic dialog with few connecting ideas. It’s not impossible for AI to get better at that though and maybe if it were only trained on other game dialog or if it gets approved by a human first, it could be incredible.
Of course he thinks generative AI is the shit. Anyone remember Project Milo? He probably thinks that could actually be made. Again.
Well, if Peter says it is, everyone should give up on it right now.
How's that Godus game working out for you Mr. Molyneux?
It might replace the dumb AI we see in strategy games. You know, the one that suddenly nukes your cities after signing a peace treaty.
I doubt it. Other forms of AI could be useful, but generative AI? I doubt it.
And tbh even deep learning through neural networks doesn't seem to be making the leaps we'd hoped for. AoE4 promised, prior to release, a machine learning–based AI would be delivered down the line. It's now almost 3 years since release and we haven't heard a thing about it.
Maybe eventually we'll be able to easily train a machine learning algorithm to play any game at a wide variety of skill levels (or at a very high level, if not at customisable levels), but it doesn't seem like it's any time soon.
Is this bean magnate Peter Molyneux!? He makes games now?
The funny thing is the article could have been improved with AI, fixing the spelling mistakes for example.
