this post was submitted on 07 Apr 2025
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    [–] [email protected] 14 points 2 days ago (1 children)

    I haven't used photoshop or any other "industry standard" in more than a decade.

    Still, everytime I open Gimp I have to look up for the "increase/decrease brush size" shortcut, because it's so dawn counter intuitive.

    [–] [email protected] 6 points 2 days ago* (last edited 2 days ago) (1 children)

    The UI was overhauled in the 3.0 update on March. The new documentation says changing brush size is fairly easy: https://testing.docs.gimp.org/3.0/tr/gimp-using-variable-size-brush.html

    All brushes have a variable size that can be changed.

    You can change the brush size in several ways:

    • By using the default shortcut keys for changing a tool's size:

      • Decrease size by 1: [

      • Increase size by 1: ]

      • Decrease size by 10: {

      • Increase size by 10: }

    • By using the default mouse scrollwheel actions for changing a tool's size:

      • Decrease size by 1: Ctrl+Alt+Scrollwheel Down

      • Increase size by 1: Ctrl+Alt+Scrollwheel Up

    [–] [email protected] 1 points 12 hours ago

    I knew x1 [ ]. Did not know x10 { }. Oh boy! Thanks.

    [–] [email protected] 71 points 3 days ago (29 children)

    dude if your ui is unusable you're gonna hear about it.

    you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.

    I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.

    that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.

    I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.

    [–] [email protected] 9 points 2 days ago (1 children)

    Honestly just copying everything from 10 years ago 1:1 would be an improvement on most big applications.

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    [–] [email protected] 3 points 2 days ago (7 children)

    Git is what is used for software development. It isn't crazy hard to learn and is fairly simple to work with.

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    [–] [email protected] 18 points 2 days ago (2 children)

    a platform that enables designers to relatively easily contribute to open source projects without learning git

    Reading this made me a bit sad.
    On the one hand, I understand how tools like this could be a hurdle for someone who isn't heavily invested in their use. And on the other, as someone who has tinkered with open source projects, I know that as hurdles go, git is the first of very many hurdles that must be cleared when contributing to a large, mature GUI program like this, and it's a pretty low one at that.

    It would be great if more people could contribute to and help develop open-source versions of tools they themselves use, but I can certainly see how tough it can be starting out

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    [–] [email protected] 157 points 3 days ago (70 children)

    Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.

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    [–] [email protected] 13 points 2 days ago (1 children)

    You can make circles in Krita

    [–] [email protected] 10 points 2 days ago (6 children)

    It's possible in Ligma, too.

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    [–] [email protected] 39 points 3 days ago* (last edited 3 days ago) (29 children)

    Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.

    If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.

    The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.

    Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.

    In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.

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    [–] [email protected] 65 points 3 days ago* (last edited 3 days ago) (5 children)

    Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please. Krita draws circles exactly like photoshop please just use Krita and leave the gimp people alone

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