this post was submitted on 11 Feb 2026
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[โ€“] myrrh@ttrpg.network 7 points 16 hours ago* (last edited 16 hours ago) (1 children)

...funny how many DMs take profound offense when i note that without player agency, they may as well just write a book...

"you sound like a terrible player; i would never want you in my campaign!" ...yeah, the feeling's mutual...

[โ€“] Honytawk@feddit.nl 2 points 10 hours ago

Yeah, a DM shouldn't write a story. The story gets written at the table.

A DM should write a scenario, the concept of a story. With many different NPC, locations, and lore. That can all be moved freely around and only get locked into existence when told during a game.

I call them information blocks. And even though you prepared an NPC block to be at a specific location block. The NPC can be moved to where the players are if the story calls for it. Same with lore blocks, especially if it is something important the players need to know in order to progress. The same lore can be said by any NPC, even if you prepared it to be told by a specific one. Having individual information blocks that switch around gives the players more agency and makes the story more fluently.