this post was submitted on 11 Feb 2026
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Gaming
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I wonder how you would fix this bug without completely destroying your PC… you can’t run the full simulation for the entire unloaded world. You just can’t.
It's possible to do less granular simulation of far away stuff as an LOD type thing. An object four times hotter than the surface of the sun should probably have an effect on the world around it. The tricky parts are how you determine where that threshold is, what those objects are, and what the low resolution world simulation should be doing in response
It kinda already does. It keeps a looser record of events happening in the world outside your specific map while you play, thats how army movements and world events are handled. It also fully simulates everything 2 weeks at a time in certain conditions (like when you first create a fortress in a world).
One option:
This is how Cataclysm: Dark Days Ahead checks if food has rotted or fires have burned out while you were away from an area. There's a possible edge case here where an unloaded unit acquires an item that should still be dangerous, but then is saved by it taking long enough for them to return that the item becomes safe, but that's probably okay—it's hard to imagine how you'd set it up, and even if it happened the player probably wouldn't notice.