this post was submitted on 10 Feb 2026
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Unomelon, the developer of Minecraft-inspired sandbox game Allumeria, says a DMCA from Microsoft, evidently related to Minecraft, got the game removed from Steam.

"The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it," Unomelon said on Bluesky on Tuesday. "They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon."

The screenshot in question (above) is a simple wide shot of a forest filled with birch trees, what look to be oak trees with green and autumnal leaves, and a few pumpkins and weeds checkering the grassy dirt. There are definitely some similarities to Minecraft; if you told me this was a screenshot of a Minecraft mod, I'd probably believe you, but that's true of many voxel-based games, including Hytale.

Direct link to the Bluesky post (Skylib)

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[–] Schadrach@lemmy.sdf.org 1 points 23 hours ago (1 children)

(1m size blocks are required by the gameplay)

They aren't? There's nothing that requires a voxel to represent a 1m cube. They could be 0.5m cubes, or even something exotic like spheres with a calculated surface stretching over them to smooth out the result. 1m cubes are just convenient and popularized by Minecraft.

[–] squaresinger@lemmy.world 2 points 23 hours ago (1 children)

Yes, they are required by that type of gameplay. 0.5m cubes mean that mining and placing blocks takes 8x as long. That is a massive change in the gameplay.

Can you do a voxel game where mining and building is extremely fiddly and everything is much more laboursome than with 1m blocks? Sure you can. Has been done. And it sucks.

[–] Sonotsugipaa@lemmy.dbzer0.com 1 points 22 hours ago (1 children)

You could also do a voxel game where mining and building is not extremely fiddly and nothing is much more laboursome than with 1m blocks.

Terraria, Starbound and many other similar games manage to do it in 2D by making you mine more than one block at a time, what makes it impossible in 3D spaces?

[–] squaresinger@lemmy.world 1 points 10 hours ago (1 children)

Digging, if you don't care about accuracy, can be done with smaller blocks.

Building not. Try building a nice house, but when you try to place blocks you get a burb of tiny blocks being strewn all over.

Look at what people are actually doing in Minecraft. Terraria is a completely different game, especially in regards to this mechanic and the gameplay surrounding this mechanic.

Also, for a 2D game, halving the block size means you quadruple the amount of blocks. For a 3D game it's 8x.

2D and 3D are vastly different and stuff that works in 2D often doesn't work in 3D or vice-versa.

For example, try to make a 2D first-person shooter. Or an RTS where units can freely move in 3D. Even something as simple as Chess completely falls apart when you introduce a 3D playing field.

(Goes without saying, this is about 2D/3D gameplay, not 2D/3D graphics. Every physical chess set has 3D graphics, but they also all have 2D gameplay.)

[–] Sonotsugipaa@lemmy.dbzer0.com 1 points 8 hours ago

Building not. Try building a nice house, but when you try to place blocks you get a burb of tiny blocks being strewn all over.

... so Vintage Story doesn't exist, and neither does its axis-aligned voxel placement when chiseling?

Terraria is a completely different game

You can still build things in it, I don't see how that's relevant to the topic of 1m blocks being a hard requirement.

Also, for a 2D game, halving the block size means you quadruple the amount of blocks. For a 3D game it’s 8x.

You don't need to divide voxels by powers of two, Terraria and Starbound have roughly 2x3 player hitboxes - which would translate to 2x3x2 hitboxes in 3D spaces.

[...] Or an RTS where units can freely move in 3D

Homeworld fans, back me up