this post was submitted on 06 Feb 2026
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Fallout

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[–] Kolanaki@pawb.social 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

They should at least fix the bugs that aren't fun, unlike what Oblivion's remaster did and just bring every single bug from the original release into it. A lot of that shit ain't even hard to fix using nothing but their own toolkit.

[–] P00ptart@lemmy.world 1 points 2 weeks ago (1 children)

That's the problem, it's been pieced together with junk so many times that only the old timers understand the layers of duct tape and spray paint well enough to get it to limp forward, let alone actually be able to fix anything.

[–] Kolanaki@pawb.social 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I find it so wild. They use half-baked versions of the tools they give us and stick to GameBryo/Creation because it's familiar and easy for them; but UE5 has basically the same kind of WYSIWYG type shit for even the logic, and they can't learn some new tools?

I wonder if I can take all the assets from the Oblivion remaster and remake the game again, but using UE5 for the logic, too 🤔

[–] P00ptart@lemmy.world 1 points 2 weeks ago* (last edited 2 weeks ago)

I just want content faster. So I'm at the point where I would take an unreal engine fallout. At least then more people understand it, it looks good and it works. For a studio of that size, the time between games is absolutely inexcusable. Rockstar games look and play a thousand times better and even they don't take as long as Bethesda.

Edit: also, if mod makers can fix their shit, with their tools... Why the fuck can't Bethesda do it?