Fallout
Welcome to c/Fallout, the unofficially official community to discuss the franchise.
Be sure to check out !falloutmods@lemmy.world, moderated by a friend of ours :)
Join us on https://matrix.to/#/#falloutnewmatrix:matrix.org!
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Keep it civil. Don’t insult other community members in posts or comments, and don’t make posts designed to insult other community members or parts of the fandom with different opinions.
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PS: Don't use the fandom! please use fallout.wiki for everything instead.
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I find it so wild. They use half-baked versions of the tools they give us and stick to GameBryo/Creation because it's familiar and easy for them; but UE5 has basically the same kind of WYSIWYG type shit for even the logic, and they can't learn some new tools?
I wonder if I can take all the assets from the Oblivion remaster and remake the game again, but using UE5 for the logic, too 🤔
I just want content faster. So I'm at the point where I would take an unreal engine fallout. At least then more people understand it, it looks good and it works. For a studio of that size, the time between games is absolutely inexcusable. Rockstar games look and play a thousand times better and even they don't take as long as Bethesda.
Edit: also, if mod makers can fix their shit, with their tools... Why the fuck can't Bethesda do it?