this post was submitted on 18 Jan 2026
18 points (100.0% liked)

rpg

4447 readers
58 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don't use dice? Are there any that completely remove luck/random chance on "important player actions"?

you are viewing a single comment's thread
view the rest of the comments
[–] coreworlder@feddit.uk 4 points 20 hours ago

Amber Diceless which compares stats with GM fiet based on the situation.

Everway which also compares stats but if things are close has the GM interpret a picture card.

DramaSystem which is designed for PvP play and trades tokens for conceding a scene (and multiple tokens can be spent to force another player to conced).

Fiasco which does use dice, but not (as random number generators) to determine outcomes. A player, on their turn, can choose to establish a scene or hand that responsibility off to the rest of the group. Whoever doesn't do that picks if the outcome of the scene is good or bad for that player's character (subject to the availability of good or bad tokens in the pool). Second editor ditches the dice entirely and adds cards instead, I haven't played that version.

For the Queen isn't a traditional RPG. It provides a card deck that asks questions about characters. Figuring out the answers lets everyone learn about all the characters (including their own).