this post was submitted on 17 Jan 2026
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Howdy. So I’ve been running a 5e D&D game live at a table and another one on foundry. Both groups kind of collapsed over the holidays and that’s fine. I want to try a super hero RPG. I’ve been looking at Masks but it seems kind of teen focused which I’m not into. Does anyone know if this system is more adaptable than I’m giving it credit or if there is a better system they could recommend?

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[–] zero_spelled_with_an_ecks@programming.dev 2 points 22 hours ago* (last edited 22 hours ago) (1 children)

Champions

https://www.herogames.com/hero_system_basics.html/

I used to play some previous editions. It's extremely flexible. It's a point buy system. It has, for example, ways of defining a power that requires something external (which makes it cheaper in points), e.g. flight using a jet pack, and if that thing can be taken away. So you could build a Spider-Man that has web shooters that require ammo or you can make the one that spurts ropes right from his wrists.

It's also flexible in that there are two types of damage. The first is more for a more brawly combat where you get them down to 0 stamina (or whatever it's called) and they're unconscious. Then there's killing attacks that go for hp with an eye for making the other character dead. This makes it very easy for codes of conduct (e.g. no killing, which is also done with points) to easily be defined mechanically. Attacks can also be defined by what they can get through, like a psychic attack won't be dampened by physical defense (but might have a weakness against unobtainium).

There's also ways to build plot into characters. You can buy things like people important to your character ( that you may have to rescue), sidekicks, information contacts, nemesis, superior officers, organizations, etc.

My group managed to make great knock offs of Superman, the Flash, Iron Man, etc., but also had no problem with making a Sentai squad or a character that could copy abilities by absorbing them (which I suppose both MegaMan and Rogue do, but in different ways which you could define with this system).

And depending upon how many points you play with can determine if you're doing Daredevil keeping the streets clean type things or Avengers save the multiverses type thing.

[–] iconic_admin@lemmy.world 1 points 20 hours ago (1 children)

I’ve heard that champions was really deep rules wise. How true is that? Like it’s too deep so it’s hard to onboard new players.

You'll want a character builder, but otherwise it's 3d6 for most skill checks and a variable number of d6 for damage. You can check it out here. Most of it is about how to build powers, but once that's done, gameplay goes pretty quickly.