this post was submitted on 17 Jan 2026
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Howdy. So I’ve been running a 5e D&D game live at a table and another one on foundry. Both groups kind of collapsed over the holidays and that’s fine. I want to try a super hero RPG. I’ve been looking at Masks but it seems kind of teen focused which I’m not into. Does anyone know if this system is more adaptable than I’m giving it credit or if there is a better system they could recommend?

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[–] nocturne@slrpnk.net 2 points 1 day ago (1 children)

I know nothing about masks, but it is by Magpie games, which means it is a Powered by the Apocalypse game. I personally do not care for those games at all. YMMV.

When I run superhero games I either use Palladium Games' Heroes Unlimited, or TSR's Marvel Superheroes.

Marvel also has a new RPG system called the 616 system. It utilizes 3d6 one of which is a different color. The upside to using this system, is it is currently in print... unlike the TSR Marvel system.

Heroes Unlimited may still be in print too. I know Palladium just reprinted TMNT & Other Strangeness. That is a spin off of HU and the two work well together.

Back in the late 80s into 90s there was a DC Superhero game too. I do not remember much about it, I think at only played a session or two of it. And I cannot remember who published it.

Mutants and Masterminds is another superhero game, I have never played it myself though.

[–] RebekahWSD@lemmy.world 1 points 20 hours ago

Mutants and Masterminds is fun but making a character is a nightmare. It took several hours even with a computer app that theoretically had every book and option in it. And that's like hour per player at least.

Buuuuut once it's done you're mostly just rolling a single d20 so things are much simpler in game.