this post was submitted on 17 Jan 2026
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West End Games' DC Superheros is a good place to start, but then, I'm a fan of most of what WEG used to do. You can get the pdf fairly cheaply, or pick up the core book.
Then you have mutants and masterminds, the grandaddy of superhero systems, which works really well, and scales a bit better than DC Superheroes, and the third edition pdf is available fairly easily, and they produces a DC Superheros skin for the game, and that's even easier to find. This system works really well for both dark and light superheroe games.
Then there's Brave New World, and iconic superhero RPG. Difficult to find these days, but the setting is fun with a leaning towards a Watchmen feel.
If you're looking for less super, more hero, then something like The Laundry is fun, and a very fun upbeat setting. Then you've got 'Is It A Plane's, an unusual system,, but really story driven and leans into the comic-book approach.
An honourable mention to GURPS, because you can play pretty much anything in it, including superheroes and you can get that dirt cheap on the internet.
Hope that helps!
I never would have guessed that was a WEG game. But I played DC years (well kids years, which seemed like an eternity) before I played d6 Star Wars.
The starwars d6 really worked as a system. Allowed for the really diverse characters of the starwars universe. Especially with the addition of advanced skills to allow for diversification. Much better than Wizards attempt in 3.5. I've heard good things about starwars on the few fate system, but haven't yet played it because I'm poor.
The new Marvel 616 system uses a variation of the WEG d6 system.
I have some of the Star Wars FATE books, but have not played it any because I am not a fan of proprietary dice. And the d6 system was pretty much perfect.
Back when Wizards put out their Star Wars game my d6 group was really excited to try it. We did like half a session before everyone voted to go back to d6.