this post was submitted on 17 Jan 2026
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I'm making a character and want some advice on if it's reasonable and if my ideas for how to build it will be effective.

The idea is a dwarven fighter with the battlemaster subclass. The primary role would be as the party's tank but I also want it to be able to do some controlling. My thought is to build the character to grapple and then use chains to bind enemies. It would use heavy armor and a shield. I'm thinking that a topple weapon would be good but the weapon is secondary or for characters too big to grapple. My plan for combat is to rush to the most dangerous melee enemy, grapple and bind them and then move to the next enemy grapple and bind.

I'm looking at feats more geared toward tanking like heavy armor master, shield master, and sentinel. I'm also considering speedy to get to the stronger enemies quicker.

I know that you can grapple with one empty hand and being able to sheath or unsheath a weapon for free each attack makes it easy to switch between weapons and unarmed attacks when I need to. Can I use the chain to bind the enemy while using a shield? Should I look more at the grapple feat or tavern brawler? I don't currently plan to take either. Is there a better way to achieve the build's goals or better combat tactics that I should use? Is this kind of build even reasonable in the first place?

Edit: The system is D&D 2024

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[–] Lumun@lemmy.zip 4 points 2 days ago

I've actually had this exact same build idea. FearfulSalad's post covers most of what I found as well.

If it doesn't ruin the fantasy, you can also go full Dex by utilizing Rope instead of Chain. It's not much easier for creatures to escape and doesn't require you to use any strength at all. In that case, you can go Rogue for Fast Hands and Monk for Dex Grapples with extra Grapple attempts optional from Flurry of Blows. The other big benefit is if you take the Crafter Origin feat, you can craft an additional Rope every LR.

All that being said, if your DM finds constant Restrains frustrating, there are lots of ways to counter it. Destroying the items, introducing enemies that aren't restrainable due to size or form, or giving all the important enemies Misty Step.