this post was submitted on 12 Jan 2026
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[–] iamthetot@piefed.ca 1 points 20 hours ago (1 children)

Pathfinder 2e healing feels valuable. Fabula Ultima healing feels almost necessary.

[–] sirblastalot@ttrpg.network 1 points 18 hours ago (1 children)

Could you elaborate? How do their healing systems work? What makes them good?

[–] iamthetot@piefed.ca 1 points 17 hours ago

Pathfinder 2e healing actually heals a substantial amount of hp, so using the actions to do so feels valuable. Additionally, although it still has the same weeble-wobble effect as dnd 5e, it has a condition called Wounded which makes it more dangerous to go down to 0 hp successively, incentivizing PCs to try and stay above 0. The encounter balance in pf2e is also just miles better than Dnd5e.

Fabula Ultima is modeled to feel like a JRPG (and does so wonderfully). Because healing is often a staple in those games, that feeling comes through well. Dropping to 0 hp removes you from the combat entirely, so it's a very bad thing to happen. The numbers are also smaller and tighter. Healing also often targets the whole party.