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Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
(media.piefed.world)
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Logo uses joystick by liftarn
The Shin Megami Tensei games have speaking to demons as an important part of the gameplay
And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I'd say something like, "she's better at it than you" and there's a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.
The insult would be especially great coming from one of these guys:
Mara is such an icon
I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.
But then after a while I started to realize that it fits, because these are sassy demons. Of course it's not going to make sense.
I loved Strange Journey increasing recruit odds for demons of same alignment. Not only does that give it gameplay purpose, it means you can get consistent fusion fodder without the BS, while preventing you from peacing out of every fight.
It's just always a full moon in DOOM