this post was submitted on 18 Dec 2025
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DIY Simulators. Simracing, Flight simulators and more
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Discussion about diy simulator related projects.
Examples are simrigs, OpenFFBoard, OSW, motion systems, button plates, cockpits...
Show and discuss your simulators and peripherals here
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More proof of concept. I found some pre-compiled lua socket lib (could not for my life generate a static cross compiled version using mingw from Linux that would actually load) and managed to sideload it with UE4SS where I can now raise a UDP (or TCP) socket and rapid fire a demo event with a timestamp. Doesn't even sweat with messages every ~250ms so I guess that works.
Somehow the message segmentation doesn't work though and I have to take care of this manually and reassemble the message later. That was quite frustrating. Not sure if this is a ๐ in the DLL that was fixed later or not butโฆ good enough ๐คท
I also managed to assemble some cockpit and target telemetry before but I still have quite some trouble finding the right time to access the actual player plane. When I try to read this to early it crashes and won't recover. In theory I can use hooks for this but I never get notified when objects that should be of interest are created. I may be doing something wrong here. Ah well, another day ๐ค
Success!
Figured out how to detect if the player is actually in the game. Happily spewing cockpit telemetry to the UDP socket firehose style!