this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] Appoxo@lemmy.dbzer0.com 1 points 7 hours ago (1 children)

Well...
I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.

So what's the issue then?
For example, I can't choose an ultrawide 1080p resolution in Cyberpunk2077.
Any game usually let's me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???

[–] victorz@lemmy.world 1 points 56 minutes ago* (last edited 55 minutes ago)

I'm just saying in certain games setting your custom resolution could be considered cheating.

For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.

So I can understand some games not allowing certain odd ratios and FOVs in combination.

Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍