this post was submitted on 11 Nov 2025
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[–] SleeplessCityLights@programming.dev 1 points 1 week ago (1 children)

I look at it differently, everything used to be hobbled together messes without real consideration for running live. Then when you go to scale, you had to redo the whole thing because it's base architecture was garbage. This is going to sound dumb, but the philosophy behind DevOps creates an environment that encourages building extensible systems that hopefully will not require taking a fucking sledge hammer to the systems to upgrade when you get users. My role in particular would require time from a dev from each team and a SysAdmin that understands software and OS at a low levell. That is really inefficient and has communication gaps.

[–] themaninblack@lemmy.world 2 points 1 week ago

Interesting. My perspective is that a strong, small team building a monolith has to think of constraints and design for them, and the microservices teams make choices in the local instead of the global maximum, which reduces cohesion and incurs communication costs. I would think that carving out a service from a monolith would be easier than the reverse direction, although maybe you’re with me on that.