this post was submitted on 11 Nov 2025
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[–] Ludicrous0251@piefed.zip 19 points 1 week ago (3 children)

How some crazies want ability checks to work:

Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

DM: Roll a persuasion check

Player: Let's see... Minus 4 because I'm still only level 2.... With a Nat-20 that's totals 16

DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

[–] sirblastalot@ttrpg.network 2 points 5 days ago

Hey, if that's what's fun for your group, fuckit, why not?

[–] mesamunefire@piefed.social 15 points 1 week ago* (last edited 1 week ago)

Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.

And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.

Nat 20s can make for some GREAT monkey paw situations. Its really fun.

[–] grue@lemmy.world 10 points 1 week ago

How critical success ability checks should work:

DM: "Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage."