this post was submitted on 18 Jul 2024
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[–] ampersandrew@lemmy.world 1 points 2 years ago (2 children)

Pain tolerance levels? The biggest pain points I have with Steam are that it's not universally DRM-free (which is why I shop GOG first) and that their multiplayer servers go down for 15 minutes during maintenance windows once or twice per week. Native Linux ports were not going to become more common prior to Proton; they were on the fast track to becoming less common, especially given how many more games are now released every year, and Proton has the added benefit of adding Linux support to games where it was just never going to feasibly happen otherwise.

While I don’t agree with that approach it kinda works but it’s not that Valve does this because they like Linux. They’re scared of losing their monopoly in case Windows changes too much.

It's both. That fear of losing their market position is exactly how a functioning market is supposed to work. Competition is supposed to come in and outdo Valve. EA looked like they were interested for a little while back when they launched Origin, but they changed their minds. Epic says they're interested now, but they only want sellers and not customers. It's not a monopoly, legally, when they attained their market position by just being better than everyone else.

There are ARM native games on Mac (Disco Elysium for example) and Steam has no issues with them.

And I wonder how many more there are out there. Because if that number is low enough, it may just not be worth it to bother. I'd imagine it's a nightmare to have to support Apple through all of their standards that they dictate at their business partners. Valve went through the trouble of making a Vulkan->Metal translation layer, since Apple refused to support open standards, and then Apple retired x64 on their machines shortly afterward.

[–] Kecessa@sh.itjust.works -1 points 2 years ago (2 children)

The only reason you don't see the price as a pain point is that you refuse to see that about 50% of that goes to companies that make billions in profit while people like you and me can't afford rent.

[–] EveningNewbs@lemmy.world 0 points 2 years ago (1 children)

If this was true, games would cost 18% less on EGS because they only take 12%. Shockingly enough, they cost the same.

[–] Kecessa@sh.itjust.works -1 points 2 years ago (1 children)

Because the same games sell for more elsewhere (also, funnily enough, we're seeing tons of info on Valve because they're getting sued for including a non compete clause in their contract to prevent games from being sold for less elsewhere), that's an issue for the market as a whole and doesn't apply to video games only. You're paying too much for your food, for your gas, for your housing, for your clothes, for every fucking thing!

Profit shares for distributors will need to be regulated and wealth tax will need to be applied.

[–] PythagreousTitties@lemm.ee 0 points 2 years ago* (last edited 2 years ago) (1 children)

Show us price comparisons between storefronts. Prove what you're saying. Full retail price, not sales prices.

[–] Kecessa@sh.itjust.works -2 points 2 years ago (1 children)

That's my fucking point, the whole distribution chain needs to be regulated to stop distributors pocketing so much of our money when they're accomplishing barely any of the actual work. It's not a Valve problem, it's a capitalism problem!

So you think grocery chains are making record profit every year without it impacting your wallet or something?

[–] PythagreousTitties@lemm.ee 1 points 2 years ago (1 children)

Still waiting on those price comparisons.

[–] Kecessa@sh.itjust.works -2 points 2 years ago (1 children)

Kinda impossible to do price comparisons when the whole is system is rigged, right?

[–] PythagreousTitties@lemm.ee 2 points 2 years ago (1 children)
[–] Kecessa@sh.itjust.works -2 points 2 years ago (1 children)

Alright then, can you do math?

Valve gets a 30% cut, take a game, reduce that cut to 10% and figure out the price. Price stays the same? Alright, that just means more money going to the devs, which are the people like you and me, instead of Gabe, which is a billionaire.

Apply that in all sectors and we end up richer, billionaires end up poorer. The 1% would finally stop owning 63% of all wealth... But I guess you would rather defend their right to make as much profit as they want while you can only afford a 10$ game every six months.

[–] PythagreousTitties@lemm.ee 2 points 2 years ago (1 children)

Still waiting for the price comparisons

[–] Kecessa@sh.itjust.works -2 points 2 years ago* (last edited 2 years ago) (1 children)

Ok, so you can't do basic calculations then, the education system truly failed you, no wonder you complain that you're poor but can't understand who made you so.

Have a good life!

[–] PythagreousTitties@lemm.ee 2 points 2 years ago* (last edited 2 years ago)

What calculations? Lmao.
You refuse to prove what you're saying. Show us how every online storefront has different full sale pricing for the same games.

There are no calculations needed. You simple look at the price for the same games on different stores. But you're somehow unable to do that?

[–] ampersandrew@lemmy.world 0 points 2 years ago (1 children)

Valve is not your landlord. They made a good place to buy video games. And come on, now; it's 30% at most to Valve (which is less than brick and mortar before it) and then some more to the government.

[–] Kecessa@sh.itjust.works 0 points 2 years ago (1 children)

30% for Valve, another 10 to 20% for the publisher...

Guess where the billionaires work?

[–] ampersandrew@lemmy.world 1 points 2 years ago (1 children)

There isn't always a publisher. Sometimes the publisher owns them outright, and the devs will only see a salary in either case. There are only a handful of publishers that are worth more than a billion dollars and therefore run by billionaires, and they account for very few game releases in a given year on Steam these days. There's a lot of nuance to this. And quite frankly, if a game I want to play comes from a billionaire's company, I'm going to buy the game, they're going to get some of my money, and I won't feel bad about that.

[–] Kecessa@sh.itjust.works -1 points 2 years ago* (last edited 2 years ago) (1 children)

Billionaires, multimillionaires, they're all part of the problem. Right now you're defending the people making you pay more for stuff than it's worth.

[–] ampersandrew@lemmy.world 1 points 2 years ago (1 children)

If you sold something for $10 that hundreds of thousands of people wanted enough to buy it, you'd be a multimillionaire too. The only way you fund a development team with a handful of people working there is with multiple millions of dollars.

[–] Kecessa@sh.itjust.works -1 points 2 years ago (1 children)

Oh so Gabe's six yachts, that's for development purposes?

[–] ampersandrew@lemmy.world 0 points 2 years ago (1 children)

It's irrelevant, is what it is. When you make something a whole bunch of people want to pay money for, you get to buy yourself nice things. I find a yacht to be a pretty wasteful use of money, but when I handed over thousands of dollars for hundreds of Steam games, it's because we were both getting something good out of that transaction.

[–] Kecessa@sh.itjust.works -1 points 2 years ago (1 children)

And you're doing that while your peers are starving.

Do you realize that you're the victim defending their abuser in this relationship? You'll never been one of them, wake the fuck up.

[–] ampersandrew@lemmy.world 1 points 2 years ago (1 children)

I'm not in an adversarial relationship with the people who sell me video games for fun. Every time you buy a video game from an indie dev on their own web site, that too is money you could have used to buy food for someone who's starving.

[–] Kecessa@sh.itjust.works -1 points 2 years ago (1 children)

When I buy from an indie dev directly the money goes to the person accomplishing the work to make the product I'm buying, not a bunch of rich guys that have so much money they don't know what to do with it.

[–] ampersandrew@lemmy.world 1 points 2 years ago (1 children)

So what happens when that indie dev sells multiple millions of copies and has more money than they know what to do with? The game is just free for everyone else once it reaches a critical mass? Your definition is so arbitrary. Rich people get rich by selling things people want.

[–] Kecessa@sh.itjust.works -1 points 2 years ago

That's when wealth taxation comes into play.

[–] misk@sopuli.xyz -1 points 2 years ago (1 children)

Pain tolerance to prices, how good the support is, how snappy the app is etc. Within the space of game marketplaces they're average and that's because every one of them kind of sucks. If Epic was first to monopolize PC game marketplaces people would be defending them like they defend Valve now because they want all of their games in one place.

Linux gaming was stable before Proton. It was never big but mainstream titles were getting released. These days there's nothing. Titles could be broken at any moment by a developer and nobody will have any responsibility to fix it. I very much doubt that a for profit company does anything because they "like" something like Linux. They're there to make money, period.

I'm not saying Valve should port their games to ARM or update them, it's up to them and they don't seem to be interested in developing games all that much these days. My point wad that plenty of games run via Rosetta2 fine. Steam doesn't run fine because essentially it's a web browser and that's where you can say that 80 developers might not be enough to support this money printing machine.

[–] zelifcam@lemmy.world 1 points 2 years ago (1 children)

If Epic was first to monopolize PC game marketplaces people would be defending them like they defend Valve now because they want all of their games in one place.

No, people accept Steam because of the proven track record, values of their leadership, their hardware and the work they do with Linux.

Linux gaming was stable before Proton.

Please.

[–] misk@sopuli.xyz -1 points 2 years ago

EGS would have all this in that hypothetical scenario, why wouldn't it?