this post was submitted on 22 Oct 2025
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[–] Davel23@fedia.io 33 points 1 month ago (4 children)

I once ran a game of Paranoia in which I gave one of my players an anti-gravity belt. It was not, however, an anti-inertia belt.

[–] StarvingMartist@sh.itjust.works 8 points 1 month ago (1 children)

Fuck I want to play paranoia so bad

[–] bhamlin@lemmy.world 3 points 1 month ago

But you're already playing...

[–] peoplebeproblems@midwest.social 7 points 1 month ago

Hehehe there's a suspensor belt in Dune Awakening that does this.

So long as you activate it before you really pick up speed you'll be ok.

[–] Archpawn@lemmy.world 6 points 1 month ago (1 children)

I'd be more afraid of an anti-gravity belt that is an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You'd probably end up fused into it.

I'm really not seeing how one that isn't an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I'd think of that as too much anti-gravity instead of lack of inertial dampening.

[–] groet@feddit.org 1 points 3 weeks ago

I think its not about reversing the direction of inertia but more of a "you keep your speed when activating/deactivating the belt, just in the other direction". You can't use it to cancel fall damage by reversing gravity for 0.1sec before touching the ground because you also reverse your falling speed when you reverse gravity.

[–] Treczoks@lemmy.world 3 points 1 month ago

Are you complaining about issues with the perfect products of the Alpha Complex' finest R&D department, troubleshooter?