this post was submitted on 07 Oct 2025
309 points (99.7% liked)

90s Memes

380 readers
318 users here now

The Memiverse:
!y2k_memes@quokk.au
!philosophymemes@quokk.au
!sigh_fi@quokk.au

founded 2 months ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Septimaeus@infosec.pub 21 points 1 month ago* (last edited 1 month ago) (1 children)

IIRC it’s worse with the mom following.

As soon as you dropped her baby into the abyss her angry eyes softened, as if she forgave you.

Then she’d get stuck in a tracking loop, running up to the edge as if to throw herself off, stopping at the edge, meandering away aimlessly, before changing her mind and trying again.

Such was her anguish.

Edit: move explanation to comment below

[–] ThrowawayPermanente@sh.itjust.works 3 points 1 month ago (1 children)
[–] Septimaeus@infosec.pub 1 points 1 month ago

Lol yeah. I’m definitely embellishing though. Every kid I met who found it knew it wasn’t intended and thought it was funny.

For the curious, here’s my attempt to explain how this ~~bug~~ immersive and poignantly tragic easter egg was produced by simple NPC logic.

  • On this level, Big Penguin (BP) gives side quest to retrieve Little Penguin (LP).
  • Without quest active, picking up LP activates BP “protective” mode.
  • BP protective mode is just an angry-eye texture, and is disabled the moment you set LP down.
  • Setting LP down while facing cliff edge satisfies that logic, even though LP game object falls off map.
  • BP’s tracking routine beelines to LP or, if BP has become stuck on an obstacle for some time, activates brief meander/wander behavior.
  • BP’s “running” behavior is just a minor speed boost that activates when LP is far enough away, usually just looks like BP is chasing you.

This game state probably isn’t intended, but it’s not a serious bug since BP and LP reset to origin when you’re far enough away that their game objects to despawn.