this post was submitted on 06 Sep 2025
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[–] Rolder@reddthat.com 21 points 2 months ago (3 children)

But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

[–] sbv@sh.itjust.works 5 points 2 months ago (1 children)

You're right, but I don't know most of my PCs stats. If the DC on a lock is 21, I'd expect a rogue might make it, but another PC who has never picked a lock wouldn't.

[–] kattfisk@lemmy.dbzer0.com 4 points 2 months ago (1 children)

Worse! At just level 7, a rogue is likely to have +11 and Advantage to pick a lock, which combined with Reliable Talent means they can't fail a DC 21, and have a 1/2 chance of beating a DC 26.

So if you want there to be uncertainty and challenge, you have to make the DC more like 25-28. Making it all the more likely that the lock should be impossible to the rest of the party.

If I wanted to formally add ability check crits I would make them add/subtract something from your result. Not automatically pass/fail, because the consequences of that are bonkers.

[–] sbv@sh.itjust.works 3 points 2 months ago

Not automatically pass/fail, because the consequences of that are bonkers.

Agreed

[–] entropicdrift@lemmy.sdf.org 3 points 2 months ago

This. You only need dice if the odds are dicey.

[–] lord_ryvan@ttrpg.network 1 points 2 months ago

I agree, and if I think an DC might be too high for a player, I just ask them first “Wait, what's your ?”