this post was submitted on 10 Jul 2025
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[โ€“] KiwiTB@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

If they killed competition they did a terrible job as there is more now then ever.

Microsoft popularised micro transactions, however they were never used, but DLC which they also popularised along with Sega and Sony adopted that name. Microtranactions were renting software where every time you opened the software or used a specific feature you would be charged a part of a cent, i.e. microtransactions

Loot boxes came from MMOs. The gambling thing Valve has certainly been a leader in.

Sell now fix later, EA and Ubisoft.

Anything with DRM can stop older titles, Steam included. However this is normally after decades of use. This is why many people buy Single player games on GOG.

[โ€“] GeneralEmergency@lemmy.world 1 points 16 hours ago (1 children)

If they killed competition they did a terrible job as there is more now then ever

There were so many more platforms, now lost to time from G*mer who never knew any different and think 4 is a lot. IGN even had one.

Loot boxes came from MMOs

https://www.vg247.com/the-harsh-history-of-gaming-microtransactions-from-horse-armor-to-loot-boxes

but the first shot at them on the Western side of things was Valve's Team Fortress 2. In June 2011, Valve transitioned the game to a free-to-play business model after the launch of the Mann-conomy update in 2010, which introduced crates and item trading. MMOs that fell on hard times, like Star Trek Online and Lords of the Rings Online, switched to the model when they went free-to-play as well.

Sell now fix later, EA and Ubisoft.

Steam early access, and greenlight.

[โ€“] KiwiTB@lemmy.world 1 points 12 hours ago

IGN still has one, humble bundle. I'm familiar with the other digital stores like fileplanet, stardock etc, they all sold limited items, as did Steam at the time. There is more then 4.... You might want to count again.

Note how it says on the western side....loot boxes were already in MMOs starting with Maple Story, this is how they payed for the free to play.... Which also came from MMOs. You didn't have to use loot boxes in TF2, you could just buy the item which funded the game and the community members who made those items. It allowed modders to move from a passion project to having a career.

Sell now fix later.... No that's not what early access is. That system which was already in use by other platforms again.... Sigh.... Was a way for players to invest in games. It allowed many huge games to fund their development like Rimworld, Factorio, Minecraft, Baulders Gate 3 etc.

I'm getting the idea you are some young kid who doesn't actually know the industry at all let alone about Valve.