this post was submitted on 08 Jul 2025
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Dungeon crawl classic, start with 3-5 level 0 chars each and hope the best rolled character survives the initial onslaught. Using magic is dangerous, a miscast spell could leave you disfigured or worse. Thick boy rule book.
It's also fun that critical success and critical fail has the player (or enemy) rolling for a random result from a table.
It was also pretty funny when one of my players cast color spray from the back line, but they cast it to well, so it actually did damage and almost killed a player
You can easily convert them to 5e
And lose the entire fun in the process...
Spike trap? I have spider climb/fly speed! Enemies sneaking about in the dark? I have darkvision! Resources running low and no safe place to take a rest? I cast Tiny Hut!
DnD takes the entire fun out of dungeon crawling just so that a single person can win the d*ck measuring contest of "I'm the greatest" at any given moment