this post was submitted on 08 Jul 2025
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[–] dejected_warp_core@lemmy.world 5 points 2 days ago* (last edited 2 days ago) (1 children)

It's sister setting, Earthdawn, also had a lot going for it on top of the typical D&D formula. Weaving, instead of casting magic, was a much more involved process for the player/character which did a lot to ground such awesome power. At the same time, fighters of all stripes were also more or less magic users, which unified the whole rule system in a nice way. The setting itself was a fantasy post-apocalypse, troubled by evil horrors that dominated the landscape in the centuries before. In fact, much of the lore was intertwined with how people survived those times.

And like Shadowrun, there were lots of dice thanks to the "step table" system. It could be a huge PITA to sum all the rolls on high steps, but then when else do you get to roll entire fists full of dice all at once?

[–] Semester3383@lemmy.world 2 points 2 days ago (1 children)

I never had a chance to try Earthdawn, but it looked like a lot of fun.

[–] Enkrod@feddit.org 2 points 1 day ago

Try 4th Edition, I am having sooooo much fun! But if you want Spells to feel like more than just different flavors of damage/buffs/debuffs, I would recommend the addon "Magic - Deeper Secrets" that brings back a whole lot of the extremely creative spells from 2nd Edition.