Old gamers often misunderstand the quality of mobile games.
I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.
Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.
Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”
Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.
And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.
Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”
But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.
I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.
With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.
The inverse is just as true. Just because you and many “gamers” accept a rigid canon of what counts as “quality” doesn’t mean those games are actually good.
Go to any retro gaming board and you’ll hear the NES era hailed as a golden age. I’ve played nearly all those games—and apart from a few true gems, most of them don’t hold up.
Yet people still pay hundreds of dollars for cartridges like Action 52 and treat them like holy grails, even though we all know that some of the worst mobile games today are technically better.
The truth is, I don’t think the average gamer really knows quality. I think most of their taste is just parroting what someone else told them to like.
Quality deserves to be judged on its own merits—not nostalgia or consensus.
Its the age old subjective vs objective criteria, and for certain people of different perspectives one will outweigh the other. Nostalgia is very subjective - most of those classics are called classics because they were fantastic at the time of release. They dont hold up today on a technical level, so objectively their quality by today's standards is dirt, but whether or not someone still finds it entertaining or fun to play is entirely dependent on that person. The only way to measure that is to take an average of the judgemental reactions of many people - essentially consensus.
The problem with phone games is that objectively the large majority of them are poorly made, with subversive mechanics meant to manipulate the casual audience into spending on them. Their goal isn't fun so much as addiction. It works because it is so largely available to a massive casual audience. The large majority of these people wouldnt bother to purchase a console or a PC for gaming. I've met people who actively say they think video games are a waste of time but they're on level 1000 of candy crush and spending money on power ups. These people do not visit gaming forums and are not gaming enthusiasts, they dont see an issue, nor would they care if you point it out. Subjectively, they like it, they're having fun, and that's fine, but that is not the audience you are speaking to here. For this crowd the issues are readily apparent. Its immediately obvious to use why these games are balanced poorly, why ads are shoved in our faces constantly, why the constant updates are anti-consumer. An enthusiast audience will always be more critical of such practices that the larger casual crowd easily ignores.
Last time I went to mcdonalds it was because of that same kid who loves phone games. He was so excited for chicken nuggets. I tried one, it was horrible. I choked down a burger that is an insult to burgers. No food enthusiast would ever recommend this, no self respecting chef would ever endorse this, and I can easily make better food at home for cheaper. But they've served millions, and have franchises world wide! People love it, so it must be great! It sure as fuck is not, and I certainly have the capacity to be a more discerning consumer with that just like I am with video games or any other interest.
So wait a minute. You cannot enjoy a simple cheeseburger with fries because McDonalds is beneath you?
I love a good burger and fries, but mcdonalds is fuckin awful
Whatever floats your boat, but it’s a waste of time looking down on people enjoying the occasional McDonalds cheeseburger and fries.
I'm not looking down on anyone, but dont pretend that's high quality stuff over there. Just like with the games, I said earlier theyre having fun and thats great, but its still low quality games. I can continue the comparison - beer. The most popular ones are complete swill (bud miller coors). Books - James Patterson and Danielle Steel will keep pumping shlock out until they die, and I bet that shit will still sell like hotcakes for years after. Its not like I'm going around knocking burgers and beers out of hands going "hey loser get some taste!" I just choose a higher quality item for myself. Dont be too much of a victim here, you're allowed to enjoy those things too, by all means. Just dont fool yourself into thinking it's high tier premium grade caviar.
You seem to think you're taste is more exceptional than people you deem as basic.
But how exactly did you arrive at your taste? Hype? Influencers? Marketing?
You compare games to beer and say Bud is "complete swill". Fair enough. But almost everyone drinking IPA is doing so because some hipster said this is real beer -- and everyone else just went along with it.
Personally, I've never read a James Patterson or Danielle Steel book in my life. But I've met plenty of people who claim up and down that Jack Kerouac and David Foster Wallace is top tier literature. How have so many people -- who oddly seem to dress the same, have the same manners, operate with similar world views -- seem to all be convinced those two authors are peak?
My personal standpoint is that nobody has taste unless they do the discovering themselves. That means no relying on marketers, gatekeepers, tastemakers, or algorithms. Go and dig for themselves.
If you're willing to do that, form an opinion all on your own, kudos. But most people -- even people who swear up and down that they have taste -- won't.
@Screen_Shatter @atomicpoet Imho everyone who talks about quality in games should define how they define quality ;) I for example value story and game mechanics over graphics and usability perfection. So Balatro / Knights of the Pen and Paper or alot of the Square Enix Classic Releases on Android still are high quality games for me. My advice would be before you argue you start to define what quality means. After this you can much better measure and argue.
At least Action 52 never tried to financially ruin gambling addicts.
Action 52 committed a crime worse than all those gacha games combined: it was not fun. And you had to pay good money for the privilege of being bored out of your mind.
But seriously—what’s stopping you (or anyone else) from buying games outright for your smartphone?
No one’s given me an answer, so here’s the truth:
Nothing.
But sure, keep pretending every mobile gamer is chained to gacha hell, like their phones come pre-installed with Only Microtransactions Forever™. Everyone with a smartphone is forced to play gacha 24/7, no exceptions.
Yeah, sure. Yeah, and I’m the CEO of Bigfoot Sightings Inc.
Mobile is so thoroughly dominated by gacha that any game that tries to have an ethical business model has almost no hope of succeeding on the platform, no hope of competing with the endless sea of gacha.
And I'm sure you're about to cherry-pick like two counterexamples, but I know you know that those exceptions are so scarce that I have every reason to decide that it simply isn't worth my time to go out of my way looking for them.
Have you ever considered that many people make games not just for some arbitrary measure of “success,” but because they genuinely love the craft of creating video games?
Some of these creators simply want to share their creativity with the world—no gimmicks, no exploitative business models.
There’s an entire universe of these passionate developers out there. We call them “indie” devs. You’ll find them on platforms like itch.io, and they’re far more common than most realize.
Many make games for PC, some for the web, and plenty for mobile as well.
If you want to play truly good games—without being at the mercy of marketing machines, no matter the platform—it’s on each of us to seek them out and discover what’s really worth playing.
If they want to share that creativity, share it on a platform where the people who would most appreciate it will actually play it.
Plenty of devs continue to make games for the Commodore 64. Should they stop just because most people don’t have one?