Old gamers often misunderstand the quality of mobile games.
I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.
Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.
Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”
Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.
And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.
Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”
But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.
I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.
With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.
Admittedly, I spent lots of quarters in those arcade cabinets. I have no regrets. 🤣
But those experiences were key to my later financial literacy. They didn’t just teach me the value of money but also of time.
My kid already knows if she’s to spend anything on a game, she must buy it outright—and only if she intends to spend time on it too.
But I don’t see why mobile games receive inordinate hate when you can just decide to not spend money on microtransactioms.
Because the games are intentionally made with micro transactions as the main feature.
Like, if you play Witcher or Control or whatever, the focus is on you enjoying the game. If you play Fortnite, the main focus is on getting you pay. The game is probably still fun, but every single thing in the game is meant to make you pay.