this post was submitted on 01 Jul 2025
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[–] ILikeBoobies@lemmy.ca 5 points 4 days ago (2 children)

I used yellow for health to avoid red/green colourblind issues

[–] Archpawn@lemmy.world 1 points 1 day ago (1 children)

I'm not sure if that's a joke? If you have red/green colorblindness, you wouldn't be able to distinguish yellow either. You'd just see blue and not blue.

[–] ILikeBoobies@lemmy.ca 1 points 21 hours ago (1 children)
[–] Archpawn@lemmy.world 1 points 10 hours ago

But you could have just used a shade of red that looks the same. It would be just as safe, and have red health potions.

[–] sheogorath@lemmy.world 3 points 4 days ago (2 children)

I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.

[–] Archpawn@lemmy.world 1 points 10 hours ago

But poison is purple. It's acid they'd get it mixed up with.

[–] Empricorn@feddit.nl 1 points 3 days ago* (last edited 3 days ago) (2 children)

I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values...

[–] MouseKeyboard@ttrpg.network 1 points 3 days ago

Most countries have varying sizes and tactile features to distinguish denominations.

[–] Robust_Mirror@aussie.zone 1 points 3 days ago

Sure but it falls apart when an asshole gives them a dollar change instead of a 20 and they fold it as a 20. Any system relies on having trust that the system was done correctly as you can't verify.