this post was submitted on 30 Jun 2025
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Linux

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[–] bigredcar@lemmy.world 3 points 3 days ago (4 children)

Yet Apple somehow got away with removing 32-bit apps and changing architectures multiple times.

[–] squaresinger@lemmy.world 1 points 1 day ago

That's a very different kind of thing. The apple ecosystem is tiny. They themselves make every single device supported by the OS. They make the only variant of the OS. They have the power to change whatever they want and everyone who wants any access to apps (or users) needs to follow apple's guidelines. They also have something close to a monopoly in certain professional use cases. So they can push whatever they want and everyone has to suck it up.

Compare that to Fedora. Fedora is just one distro in a sea of different Linux distros. They aren't even the biggest one, not by a longshot. So if they drop 32bit, that won't force Valve to move Steam to 64bit and it certainly won't push game developers to update old, unsupported games that were never meant to run on Linux at all to change anything.

Most likely, people would just move to a different distro.

[–] ayyy@sh.itjust.works 6 points 2 days ago (1 children)

And they broke A LOT of software along the way.

[–] AntiBullyRanger@ani.social 1 points 2 days ago

Software people rewrote, wrote, and forwarded along the way.

[–] yistdaj@pawb.social 5 points 2 days ago* (last edited 2 days ago)

I don't think Apple is concerned with making every app and game work on their systems to the same degree as a Linux distro. They have a niche they seem satisfied with and that niche isn't really Steam games.

With that being said, Valve made a 64 bit client for Mac so whichever major distro is first will probably push Valve to finally make a 64 bit version for Linux.