this post was submitted on 17 Jun 2025
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[โ€“] ada@piefed.blahaj.zone 14 points 2 weeks ago (4 children)

I learned as a GM to set expectations.

"I don't want to have to fight and force you in to making this game work, because even though I'm GMing, I'd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You don't have to all get on, or have deep attachments, you just need a character that I won't have to railroad"

[โ€“] SARGE@startrek.website 3 points 2 weeks ago

I absolutely used to be that "my character is a quiet rogue-ish type that definitely wasn't modeled after Aragorn when he was introduced at the Prancing Pony mixed with Robin hood" who always "had to be convinced" to join, and nobody ever called me out for it. I honestly wish they had because that's annoying as fuck and you miss out on playing an actually fully developed character.

Nowadays I tend to be less tactful that you are, but essentially tell people the same thing, or literally beat their characters over the head with ambushes.

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