this post was submitted on 15 Jun 2025
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For me the end-game was the wrong ratio of grind-to-payoff. Everything after unlocking that one secret ability got quite repetitive. I watched a video essay from someone who praised it specifically because they're a hardcore gamer who loves the grind and pouring sweat into it and the accompanying feeling of accomplishment, but after I discovered 90 % of the secrets of the world it felt really annoying to spend the second half of the game scouring every nook and cranny of the game for the remaining 10 %. Some of these puzzle have very long solutions with absolutely zero feedback if you do even one tiny thing wrong and that's absolutely infuriating. I think I would have preferred it if credits had rolled at the halfway point.
However I loved Outer Wilds because while it's huge and full of sometimes very difficult puzzles, it never gets grindy. Either you get it or you don't, the game never presents you with a "congratulations you understand the mechanic, now go stare at every wall in the game for the next 3 hours". I get that some people love that but it clearly wasn't for me.